Description:
Good day!
Be sure to connect 3 additional mods:
AAA_UniversalProcessKit.zip
Kuray_FS17_mod_kotteMilkBarrel.zip
Kuray_FS17_mod_Polonez_Caro_V2.zip
Kuray_FS17_mod_StopMilkSale.zip
Fields on the map will need to be plowed, four fields will be managed by the computer, you will be able to perform tasks on them.
There are a lot of hangars and garages on the base, all of them with functional doors. There is a store of potatoes and beets, hay and straw,
A gasoline storage facility, a wood chips warehouse, a chipper and a sawmill that produces pallets, which you can sell at the railway station,
As well as wood chips. Logs you will need to load with a crane into the train cars and send it. On the map there is a huge forest.
The mill produces flour from wheat and barley, which can be brought to the bakery and get bread. Fish farm producing fresh fish.
Production of compost. BGA produces a digestate from a variety of ingredients, which can be fertilized fields or processed into fertilizers
Both dry and liquid, also get biofuel, which in the future can be sold at a gas station. Greenhouses producing vegetables.
Seed production and production of dry manure.
Thank the author of the envelope you can financially - Yandex wallet 41001254395928 Kiwi wallet +79095913748
Changes:
http://sharemods.com/gjne451mrqik/kamaz_6460_hd_v2_MF_c6152.rar.html
- Release
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Version 1.1
Added / modified:
- Changed the southern strip of the map. 14 the field became a little smaller.
- ChoppedStraw is added to the map.
Corrected:
- Fixed the second silo pit.
- Fixed some objects collisions.
- Fixed display of train sending poles.
Deleted:
- Removed the store trigger in the garden center.
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Version 1.2
Added / modified:
- Reduced dirt splashes
- Added lighting for the dark time of day.
- Cables LEP is now not terrible.
- For some gardens you can now drop in and plant crops.
- In the sawmill and in the forest, convenient storage for logs is installed.
- Added the point "Compost", the sale of liquid and solid manure.
- Added a sawmill icon on the front.
- The warehouse of cultures is a little altered.
- Replaced flickering towers of storage.
Corrected:
- Fixed silo pits, now you can get silage from them all.
- Fixed landing of the forest.
- Fixed animals, now do not hang when eating.
Deleted:
- The collision was removed from the bushes around 14 fields.
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Version 1.3
Added / modified:
- Fish farm, produces fresh fish on pallets
- Mill, produces flour on pallets
- Bakery, produces bread on pallets
- BGA produces digestate
- Production of compost
- Seed production
- Production of dry manure
- Production of dry and liquid fertilizers, fuel from digestate
- Sale of pallets at railway station and quay
- Boards are now sold as a separate product
- Bearded beet and potato warehouse moved
- Added another large garage on the base
- Warehouses of seeds and fertilizers (dry and liquid)
- Greenhouses producing vegetables on pallets
- Plates indicating the necessary raw materials
- Animated Animals
- Gates on the base open manually
- All gates and doors can be opened from machinery
- Sale of fuel at a gas station
- Near the barn you can drain any liquid
- Many small additions and changes
Corrected:
- Fixed collision on animal feeders
- Fixed tree crowns
- Many small fixes
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Version 1.3.1
Added / modified:
- Plate on the compost
- The weight of pallets is increased up to 2000l
Corrected:
- Fixed conveyor belts for greenhouses
- Fixed tray sale triggers
- Minor changes
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Version 1.3.2
Added / modified:
- Tablets
- Miscellaneous add-ons
Corrected:
- Miscellaneous fixes
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Version 1.4
Added / modified:
- Added meat processing plant
- Two points of sale of flour
- Added a road along the 12th field
- The garage at the point of discharge of technology is functional, and has a car repair shop
- Added car repair shop to the base
Corrected:
- Fixed economics of sawmill
- Fixed a relief on 12th field
- Fixed silo pits (silage no longer hides under the texture)
- Various minor fixes
Credits:
Alexei Dorofeev
Ту4ка Коу