Pallet Autoload Specialization v 1.12.1

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Changelog

latest Version v 1.12.1 3 weeks ago

Version 1.12.0.1
Incorrect info trigger collision masks and incorrect light trigger RigidBodyTypes are now corrected with log messages.
If the autoloader writes a message to the log about corrected triggers, this is not an error in the autoload mod.
What is wrong in the model of the previous XML file is corrected here.
Please send complaints to the modder of the specified model.

1.12.0.0
- Improved load detection with Course Play
- Tensioning strap setting is now also taken into account when manually ending the loading process
- Dependence on itself removed, so that it can be deleted again on the Dedi
- Liquid tanks are now no longer stackable, regardless of the available loading height
- Readout error of Lua rounded for better loading result
- Vegetable pallet added if Premium DLC is available
- M+ feed pallets defined as oversized
An example of how to use in your own mod you will find in the Strautmann SEK 802 Pallet Autoload.

1.11.0.0
- Improved translations in different languages
- Added LoadHeightOffset for pallets whose origin is not under the pallet
- By configurable key (default CTRL+ALT+Y) the load can be selected automatically based on what is in load range
- A selection of loadable objects is displayed in the purchase menu.
- When loading on an AL, the loaded objects are taken out of the loading list for the other ALs (fix for Giants Trigger error).

1.10.0.0
- Improved loading behaviour. Everything is held virtually as long as the loading process is active, which should improve loading in the field.
- Vehicles equipped with the autoloader now have stronger straps.
- Bales are now only recognised if they are registered
- Revision of pickup collisions for AI traffic. (If bigbags were activated, load has to be approached again)
- Problem with too fast loading at the new object storages fixed with adding adelay on load
- Bales and pallets are only loaded when they are no longer attached to another Attacher

Version 1.9.0.0
- Added Romanian translation
- usePalletWeightReduction fixed
- Loading area can now have different sizes per load

Version 1.8.7.2
- Enabled collision for joint when loading based on the ratchet straps from patch 1.8
- Worked around unload lua error and added log entries. When the warning occurs, the entire log should be posted to the autoloader's Discord channel.
- Platinum DLC palette sizes can now also be used for other palettes when the Platinum DLC is active
Publication on other sides only by myself, linking only with original download link. NO alternative link!
Changing or re-uploading, whether in whole or in part, is not allowed!
An example of how to use in your own mod you will find in the Strautmann SEK 802 Pallet Autoload.
Currently supported from the standard game:
Standard Euro pallets
Liquid tanks
Big bag pallets
Round bales
Square bales 180/220/240
Bigbags
Pallets from the following mods can be used:
Package Of Premium Pallets And Bags
HoT Fries Factory
In addition, all Euro pallets that are constructed according to the principle of the basic play pallets.

1.8.7.1
- Renamed modIcon.dds to icon_mod.dds because of change of Giants Guidelines

Version 1.8.5.1
Unfortunately, an error in the icon and since many people get annoyed by this, if there is something in the log about errors because of icons, a corrected version
Publication on other sides only by myself, linking only with original download link. NO alternative link!
Changing or re-uploading, whether in whole or in part, is not allowed!
An example of how to use in your own mod you will find in the Strautmann SEK 802 Pallet Autoload.
Currently supported from the standard game:
Standard Euro pallets
Liquid tanks
Big bag pallets
Round bales
Square bales 180/220/240

Version 1.8.5.0
- Extension of the selectable cargo can now be done with mods via script.
- Improved mod icon
- Pallets are now also recognized if they are not directly of the "pallet" type.

Version 1.8.4.1
- Added usePalletWeightReduction configuration to reduce the weight of loaded pallets. Default true
- Changelog cleaned up

Version 1.8.3.1
- Title in BR contained lower case conjunctions and I had to make a new version now. It's so silly, but that's their politics

Version 1.8.3.0
- Better way for AD to detect bale loading status
- Added BR translation

Version 1.8.2.0
- Added new functions for reading out the bale status
- Bales are no longer pulled out of the bale chamber or wrapper

Version 1.8.1.0
- SV translations by piplarsson
- Cotton bales simplified in the detection
- Correction for square bales with small loading areas
- Deregistered event listener for non-AL configuration to improve performance
- Only show shifting of the dumping area in the F1 menu if markings are visible.

Version 1.8.0.1
- Fixed unloading position on dedicated server
- Improved RU translations of Nagor

Version 1.7.3.0
- Fixed Lua trigger error caused by update 1.4
- Tension belt trigger revised

Version 1.7.2.0
- Watch list of the loading places is now also reset when switching off
- Autoloaders can no longer take the pallets from another autoloader's bed (multiple trailers)
- Implemented onAIFieldWorker events
- Lashing straps now have a delay between loosening and tightening to improve server sync with patch 1.4. On the server 1.5 seconds in single player 0.2 seconds. Feedback on this is welcome.
- Pallets that have fallen or been taken down by hand are now not moved again when unloading

Version 1.6.1.1
- Sync Fix for Server

Version 1.6.1.0
- Possibility for external mods to access the functions created
- Selected cargo is now shown as extra text in the help menu
- Palette sizes adapted to average values of new mods
- Automatic ratchet straps re-enabled on Dedi Server. Until Giants has patched this mod is necessary.
- Modders can now also make their own palettes loadable through the folder structure. Details on the wiki.

Version 1.6.0.0
- Modification of the communication with the Dedi server to improve performance.
- Loading mode now remains active until the trailer is full or it is switched off. Tension belts are tightened in between if the trailer supports this.
- Vehicle scheme shows when charging is enabled.
- Display of the maximum capacity when selecting the load.
- Automatic ratchet straps disabled on Dedi server due to patch 1.3 bug

Version 1.4.0.0
- Standard round bales 125/150/180 can now be loaded. Must be activated by the trailer modder.
Remember that with R the autoload puts everything within reach on the loading platform and then switches off again. Apart from that, the bales are only on the loading area, so they can slip away if you don't strap them tight.

Version 1.2.2.0
- Translation into PL by Mayek
- Default gamepad buttons preassigned

Version 1.2.1.0
- Improved translations RU by Nagor
- Translation into IT by Markus33 [ITA]
- Translations in FR stolen from illegal new release of my mod by BOB51160
- Fixed lua bug when selling after unloading
- Created your own mod icon

Version 1.2.0.0
- Added missing translations for shop.
- Changeover to your own bindings to minimize double assignments.
- Seedling pallets can now be loaded with Euro pallets.
- New loading type for overloaded Euro pallets such as those from KsAG or Schaumann (lower loading capacity).
- Loading behavior converted to automatic loading of all pallets within reach. One time [R] and everything is charged.
- Pioneer's pallet now falls under Overloaded Euro pallets.

About Mod

Latest Version v 1.12.1
Game FS 22
Category Gameplay
Downloads 11725
Created 2 years ago
Last Updated 3 weeks ago