
Production Revamp v 1.4.1.1
Changelog
Version 1.4
Bugfixes:
* Correction of recipe and fill level indicators for extra wide monitors.
* Purchase price adjustment works now also with fillable purchase silos
* StoreItems via the revamp functions have mod titles again
* Lumber trigger now adjusts its text without reloading, between selling and storing
Version 1.3.5.7
* rename mod icon to match new guidlines
* replace Ampersand sign in XML texts for better display
Revamp reworks the internal production system, expands it and adds various functions. Revamp itself is the basic script mod, but also independently extends productions with additional comfort functions.
Version 1.3
* Translations outsourced to separate files and new translations: Swedish and Russian.
* Silo/Production spawn can now choose to spawn as bales, pallets or logs depending on what is available on the map. The selection is only displayed if there are several options.
* "Store wood" is now displayed for a silo/production instead of "Sell wood".
* Added game settings
* Correction of the purchase prices based on the economy settings (can be deactivated in the settings)
* The selling price factor for direct sales from productions can be set
* Changed bales from mods can now also be spawned
* Bales are now displayed sorted by size when swapping out
* Added conditional outputs
* Production dependent on temperature, wind, sun, rain, season and opening hours
* Enables fill levels depending on temperature, sun, rain and wind
* Made color of silage bales selectable
* Made production lines that are inactive/active hideable
* Added ingame help
* Added new translations: Spanish, Italian and French
* Built-in priority system
* Buy function built in
* Installed production spawner script
* Sellpoint script installed
* Line break implemented
* Colored recipes
* Maximum storage quantities & sorting of productions
* FillTypeCategories support
* Added display and object display
* Warehouse spawn script installed