Advanced Tyre Physics Mod - free version 1.2
5/5,
19
votes
Changelog
latest
Version
1.2
· final bug fixes
· BeamNG.drive
0.37.x
8 months ago
For now, I believe I've addressed as much as can be expected, for a "universal" mod. I will do new features in the future, but I'm not sure if I'll be able to add them to this free version.
updates:
- fixed auto acceleration bug
- sidewall being too big for some uses (causing the Wydra not being able to drive forwards)
- tyres with skinDragCoef will now be able to drive on water
Version
1.1.1
· BeamNG.drive
0.37.x
8 months ago
fixed a few things, including compatibility with spikestrips, and floatiness at high speed.
Most of this update is around the tread pattern. It also gives more consistant traction, but you may still want to adjust those values, yourself.
I've also made the default of "Overall Stiffness" to -20% because a lot of people don't seem to understand that each and every individual tyre needs to be tuned, and just bug report that the tyres keep breaking. This amount may not be enough for all tyres, so keep adjusting things to suit your specific needs for each tyre (and save your configs).
Most of this update is around the tread pattern. It also gives more consistant traction, but you may still want to adjust those values, yourself.
I've also made the default of "Overall Stiffness" to -20% because a lot of people don't seem to understand that each and every individual tyre needs to be tuned, and just bug report that the tyres keep breaking. This amount may not be enough for all tyres, so keep adjusting things to suit your specific needs for each tyre (and save your configs).
About Mod
| Latest Version | 1.2 |
| Game | BeamNG.drive |
| Category | Other |
| Game Version | 0.37.x |
| Downloads | 8201 |
| Created | 8 months ago |
| Last Updated | 8 months ago |
| Last Virus Scan |
0/98
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