Advanced Tyre Physics Mod - free version 1.2

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10 months ago
57
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5/5, 20 votes

Changelog

latest Version 1.2 · final bug fixes · BeamNG.drive 0.37.x 9 months ago

For now, I believe I've addressed as much as can be expected, for a "universal" mod. I will do new features in the future, but I'm not sure if I'll be able to add them to this free version.

updates:
- fixed auto acceleration bug
- sidewall being too big for some uses (causing the Wydra not being able to drive forwards)
- tyres with skinDragCoef will now be able to drive on water

fixed a few things, including compatibility with spikestrips, and floatiness at high speed.

Most of this update is around the tread pattern. It also gives more consistant traction, but you may still want to adjust those values, yourself.

I've also made the default of "Overall Stiffness" to -20% because a lot of people don't seem to understand that each and every individual tyre needs to be tuned, and just bug report that the tyres keep breaking. This amount may not be enough for all tyres, so keep adjusting things to suit your specific needs for each tyre (and save your configs).

About Mod

Latest Version 1.2
Game BeamNG.drive
Category Other
Game Version 0.37.x
Downloads 8626
Created 10 months ago
Last Updated 9 months ago