Timeless and Classics Zero (TaCZ) [Minecraft 1.20.1, 1.19.2, 1.18.2] v1.0.3

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Changelog

latest Version v1.0.3 · Timeless and Classics Zero (TaCZ) [Minecraft 1.20.1, 1.19.2, 1.18.2] 1 year ago

Added:

  • Support for the Controllable mod, enabling weapon control with a gamepad and button prompts (versions 1.18 and 1.19).
  • New weapons: SCAR-L, HK416D, AUG rifles, P320 pistol, M320 grenade launcher, and DMR MK14, as well as standard scopes for AUG.
  • Crawling feature for more stable shooting (configurable via settings).
  • Three new suppressors for barrels.
  • Fire modes configured for these weapons.
  • New data system for modifications with numerous parameters.
  • Vibration feedback when firing with a controller (for version 1.20.1).
  • Backup of weapon pack files before modification.
  • Block settings for explosion damage.
  • NBT data for bullets, weapons, and modifications when crafting items.
  • Data for recoil reduction while crawling.
  • Option to hide modifications in the creative inventory.
  • Weight system affecting character movement speed.
  • Ability to disable FOV changes when using weapons while moving.
  • Two new grip attachments.
  • Plugins for ammunition.
  • Ammo counter now displayed as a percentage.
  • Full reload function using a single bullet.
  • Craft count display on the workbench for weapons.
  • New damage type control mechanism using tags (for version 1.20.1).
  • Support for standard modifications (e.g., for AUG).
  • Version check system.

Fixed:

  • Horizontal recoil normalization.
  • LOD model defects for the M16A1.
  • Missing defaultDisplay parameter fixed.
  • Weapon recipe errors fixed for versions 1.18 and 1.19.
  • Block ignoring issues in melee combat resolved.
  • Accuracy problems while moving fixed.
  • Fixed weapon model positioning in third-person view.
  • Improved compatibility with Optifine and Oculus.
  • RPG7 LOD model textures fixed.
  • Ender Dragon damage bugs fixed.
  • Weapon switching animation in the left hand fixed.
  • Dummy bullet unloading issue when switching magazines resolved.

Changed:

  • Weapon tooltip text limited to three lines at 300px width.
  • Factory settings system for some weapons changed.
  • Recoil parameters revised and adjusted.
  • Explosive recoil now depends on damage and radius.
  • Crouch walking animation adjusted.
  • Bullet behavior under gravity improved.
  • Close-range bullet damage system removed.
  • Modification screen now displays shooting range.
  • Fire mode now shown on the modification screen.
  • Added button to collapse values on the modification screen.
  • Tracer bullets now closer to the muzzle.
  • Extension capability for EntityKineticBullet.
  • Modifications adapted for PBR.
  • Bullet penetration now uses tags instead of hard-coded parameters.
  • Fire mode toggle added to the value screen.
  • Multiple tags added for weapon pack integration.

Added:

  • Add gun melee system (melee, bayonet);
  • Add interactive blocks "Statues" for placing guns for decorating;
  • Add virtual ammo (dummy ammo) to provide better server special support;
  • Add some events and API methods for add-on producers to call;
  • Add support for the playerAnimator mod to provide more detailed third-person animation; // PlayerAnimation. 
  • Add golden deagle, m16a1, aa12, rpk, ump45, m16a4 and related sound effects;
  • Increased hit feedback for part entities such as Ender Dragon;
  • Supplement the missing LOD model;
  • Add the attachment lock function, which can prohibit the opening of the refit screen through the in-game command or by writing NBT;
  • Add the crosshair support of the third-person perspective;
  • Add the determination of whether the shooter is dead at the time of the shooting;
  • Add the detailed data display of the refit screen;
  • Add instructions for the use of ammo boxes;
  • Add more detailed tooltip content and controls;
  • Add more types of ammo boxes;

Fix:

  • Fix model defects of scar-h and cz75;
  • Further fix Mixin compatibility issues;
  • Fix the problem that the animation performance in the game does not match the design;
  • Fix inability to bind keyboard keys to mouse (and mouse side keys);
  • Fix an issue where bullets could not hit entities such as the end crystal;
  • Fix an issue where target minecarts and targets do not display player textures;
  • Fix an issue where the highest game graphics caused the gun model to disappear;

Adjust:

  • The data design of all weapons was adjusted;
  • Modify the playing type of shooting animation;
  • Preliminarily optimize rendering performance;
  • Adjust some animation performance;
  • Optimize the gun workbench so that it can set more composite content;
  • Adjust the target minecart to be double-sided;
  • Change the default crosshairs to the point crosshair;
  • Adjust the third-person scaling of rpg7;
  • New animations;
  • A variety of unique weapon modifications;
  • Crafting is available on unique workbenches;
  • The mod adds a lot of new weapons.

The main difference from the previous version is that this is the official release, while version 1.0.0 was a beta!

About Mod

Latest Version v1.0.3
Game Minecraft
Category Weapons
Downloads 43480
Created 2 years ago
Last Updated 1 year ago