Timeless and Classics Zero (TaCZ) [Minecraft 1.20.1, 1.19.2, 1.18.2] v1.0.3
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Changelog
latest
Version
v1.0.3
· Timeless and Classics Zero (TaCZ) [Minecraft 1.20.1, 1.19.2, 1.18.2]
1 year ago
Added:
- Support for the Controllable mod, enabling weapon control with a gamepad and button prompts (versions 1.18 and 1.19).
- New weapons: SCAR-L, HK416D, AUG rifles, P320 pistol, M320 grenade launcher, and DMR MK14, as well as standard scopes for AUG.
- Crawling feature for more stable shooting (configurable via settings).
- Three new suppressors for barrels.
- Fire modes configured for these weapons.
- New data system for modifications with numerous parameters.
- Vibration feedback when firing with a controller (for version 1.20.1).
- Backup of weapon pack files before modification.
- Block settings for explosion damage.
- NBT data for bullets, weapons, and modifications when crafting items.
- Data for recoil reduction while crawling.
- Option to hide modifications in the creative inventory.
- Weight system affecting character movement speed.
- Ability to disable FOV changes when using weapons while moving.
- Two new grip attachments.
- Plugins for ammunition.
- Ammo counter now displayed as a percentage.
- Full reload function using a single bullet.
- Craft count display on the workbench for weapons.
- New damage type control mechanism using tags (for version 1.20.1).
- Support for standard modifications (e.g., for AUG).
- Version check system.
Fixed:
- Horizontal recoil normalization.
- LOD model defects for the M16A1.
- Missing defaultDisplay parameter fixed.
- Weapon recipe errors fixed for versions 1.18 and 1.19.
- Block ignoring issues in melee combat resolved.
- Accuracy problems while moving fixed.
- Fixed weapon model positioning in third-person view.
- Improved compatibility with Optifine and Oculus.
- RPG7 LOD model textures fixed.
- Ender Dragon damage bugs fixed.
- Weapon switching animation in the left hand fixed.
- Dummy bullet unloading issue when switching magazines resolved.
Changed:
- Weapon tooltip text limited to three lines at 300px width.
- Factory settings system for some weapons changed.
- Recoil parameters revised and adjusted.
- Explosive recoil now depends on damage and radius.
- Crouch walking animation adjusted.
- Bullet behavior under gravity improved.
- Close-range bullet damage system removed.
- Modification screen now displays shooting range.
- Fire mode now shown on the modification screen.
- Added button to collapse values on the modification screen.
- Tracer bullets now closer to the muzzle.
- Extension capability for EntityKineticBullet.
- Modifications adapted for PBR.
- Bullet penetration now uses tags instead of hard-coded parameters.
- Fire mode toggle added to the value screen.
- Multiple tags added for weapon pack integration.
Version
v1.0.2 release
· Timeless and Classics Zero (TaCZ) [Minecraft 1.20.1, 1.19.2, 1.18.2]
2 years ago
Added:
- Add gun melee system (melee, bayonet);
- Add interactive blocks "Statues" for placing guns for decorating;
- Add virtual ammo (dummy ammo) to provide better server special support;
- Add some events and API methods for add-on producers to call;
- Add support for the playerAnimator mod to provide more detailed third-person animation; // PlayerAnimation.
- Add golden deagle, m16a1, aa12, rpk, ump45, m16a4 and related sound effects;
- Increased hit feedback for part entities such as Ender Dragon;
- Supplement the missing LOD model;
- Add the attachment lock function, which can prohibit the opening of the refit screen through the in-game command or by writing NBT;
- Add the crosshair support of the third-person perspective;
- Add the determination of whether the shooter is dead at the time of the shooting;
- Add the detailed data display of the refit screen;
- Add instructions for the use of ammo boxes;
- Add more detailed tooltip content and controls;
- Add more types of ammo boxes;
Fix:
- Fix model defects of scar-h and cz75;
- Further fix Mixin compatibility issues;
- Fix the problem that the animation performance in the game does not match the design;
- Fix inability to bind keyboard keys to mouse (and mouse side keys);
- Fix an issue where bullets could not hit entities such as the end crystal;
- Fix an issue where target minecarts and targets do not display player textures;
- Fix an issue where the highest game graphics caused the gun model to disappear;
Adjust:
- The data design of all weapons was adjusted;
- Modify the playing type of shooting animation;
- Preliminarily optimize rendering performance;
- Adjust some animation performance;
- Optimize the gun workbench so that it can set more composite content;
- Adjust the target minecart to be double-sided;
- Change the default crosshairs to the point crosshair;
- Adjust the third-person scaling of rpg7;
Version
v1.0.1 release
· Timeless and Classics Zero
2 years ago
The main difference from the previous version is that this is the official release, while version 1.0.0 was a beta!
- New animations;
- A variety of unique weapon modifications;
- Crafting is available on unique workbenches;
- The mod adds a lot of new weapons.
The main difference from the previous version is that this is the official release, while version 1.0.0 was a beta!