5/5,
1
votes
This mod enhances the esthetics of the battle by changing that.
Alter the flow and spacing of Stellaris space battles.
- Updated for Stellaris version 2. 2 Guinea (0d1c).
- Mod version 4. 4 (REFER PLACE TO CHANGELOG FOR DETAILS!!!!!).
* Ship behavior, preferred by changing the awareness of the collision.
Range of attacks, distance of training and return to distance of training.
* Increased commitment and return to ensure that combatants engage properly.
flying outwards.
* Increased combat_back_off rate for closer fight spacing.
* Increased Fleet Base Formation Scale for ships in space.
Pre combat / sublight / formation of lightspeed.
* The Fleet Base Formation Division was reduced by a small number of ships.
Pre combat / sublight / formation of lightspeed.
* Increased random height compensation for ship/fighter by large quantities.
* Reduced duration of trail for combatants/ships/missiles to reduce visual noise.
* Increased Strike regeneration to make them more practical.
* Ship speed has been reduced to allow lower blobbing and longer range.
exchange of fire.
* Ship rotation speed has been reduced to remove unrealistic/jittery rotation.
behavior.
* The Strikecraft COMBAT speed was reduced to better / Ship speed visualization.
reductions.
* COMBAT Strikecraft rotation speed has been reduced to remove unrealistic / jittery rotations.
behavior.
* Decreased duration for less visual disturbance for all Beam/Laser/Bulletstream weapons.
* Increased kinetic projectile weapons duration to better visualize.
* Lower Kinetic projectile weapons speed to better visualize.
* Lower cruiser & destroyer size for each faction.
* Decreased corvette size by a higher per faction.
* Battleships untouched.
The above changes change the flow of fighting and graphics in a pronounced way and.
(IMHO) significantly enhance the visual quality of Stellaris battles. With these changes
Experienced should be the following::.
- Fighting is more 3D now!!!
- Fighting is clearer and ships move less jarringly.
- Much less ship clipping, and more space between ships generally.
- Fighter projectiles are usually more easily noticed after secondary visuals.
Hugely reduced clutter (trails, beam weapons, etc).
COMPATIBILITY
Compatible performance: Not compatible.
Save compatible game:: Should be compatible, but there are no guarantees.
Credits:
Blackthorn
Alter the flow and spacing of Stellaris space battles.
- Updated for Stellaris version 2. 2 Guinea (0d1c).
- Mod version 4. 4 (REFER PLACE TO CHANGELOG FOR DETAILS!!!!!).
* Ship behavior, preferred by changing the awareness of the collision.
Range of attacks, distance of training and return to distance of training.
* Increased commitment and return to ensure that combatants engage properly.
flying outwards.
* Increased combat_back_off rate for closer fight spacing.
* Increased Fleet Base Formation Scale for ships in space.
Pre combat / sublight / formation of lightspeed.
* The Fleet Base Formation Division was reduced by a small number of ships.
Pre combat / sublight / formation of lightspeed.
* Increased random height compensation for ship/fighter by large quantities.
* Reduced duration of trail for combatants/ships/missiles to reduce visual noise.
* Increased Strike regeneration to make them more practical.
* Ship speed has been reduced to allow lower blobbing and longer range.
exchange of fire.
* Ship rotation speed has been reduced to remove unrealistic/jittery rotation.
behavior.
* The Strikecraft COMBAT speed was reduced to better / Ship speed visualization.
reductions.
* COMBAT Strikecraft rotation speed has been reduced to remove unrealistic / jittery rotations.
behavior.
* Decreased duration for less visual disturbance for all Beam/Laser/Bulletstream weapons.
* Increased kinetic projectile weapons duration to better visualize.
* Lower Kinetic projectile weapons speed to better visualize.
* Lower cruiser & destroyer size for each faction.
* Decreased corvette size by a higher per faction.
* Battleships untouched.
The above changes change the flow of fighting and graphics in a pronounced way and.
(IMHO) significantly enhance the visual quality of Stellaris battles. With these changes
Experienced should be the following::.
- Fighting is more 3D now!!!
- Fighting is clearer and ships move less jarringly.
- Much less ship clipping, and more space between ships generally.
- Fighter projectiles are usually more easily noticed after secondary visuals.
Hugely reduced clutter (trails, beam weapons, etc).
COMPATIBILITY
Compatible performance: Not compatible.
Save compatible game:: Should be compatible, but there are no guarantees.
Credits:
Blackthorn
Files
latest
initial
Version
4 years ago
682776251_zbeautiful_battles_modland.zip
direct download
· 82.67 KB
· added 4 years ago
This File is Scanned by Antivirus and is Safe.
More Details
About Mod
Game | Stellaris |
Category | Gameplay |
Downloads | 966 |
Created | 4 years ago |
Last Virus Scan |
0/92
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