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Description
SpotMeter adds a dynamic minimap circle showing the distance from which your tank can currently be spotted, based on your real-time camouflage state.
Features
- Live spot-distance circle on the minimap, updated every 0.2s
- Four colour states reflecting your current camo: Red (moving), Green (still), Dark green (still 3s+ with active camouflage net), and Orange (approximately 3 seconds after firing)
- Battle-time enemy picker (Numpad 8/2) re-scales the circle to a specific enemy tank's estimated view range
- Five toggles (Numpad 7/3/4/1/0) for assumed enemy bonuses: Combat Rations, Brothers in Arms, Recon + Sit. Awareness, Directives on equipment, and Field upgrades on VR
- Coated Optics and Stereoscope are auto-detected from the enemy's vehicle descriptor
- Siege modes (CS-63, etc.) automatically handled via the engine's CompositeVehicleDescriptor
- On-screen status overlay (Numpad 9) and full status snapshot (NumpadEnter) printed to the in-battle chat channel
- In-battle config reload (NumpadPeriod) for fast iteration
- Numpad keys work with NumLock ON and OFF
How it works
The mod reads your vehicle's invisibility factors directly from the client's own type descriptor. It uses the same formula as the game's scripts to compute camo, then converts it to a spot radius via enemyViewRange * (1 - camo), clamped to 50-445m. Default enemy view range is your own VR. Override via the picker to model a specific opponent.
Configuration
Optional spotmeter.json in mods/configs/ tunes:
- Every hotkey (numpad layout, configurable per key)
- Circle colours, alpha, tick interval
- All VR bonus multipliers
- Per-tank field upgrade table for tanks with VR upgrades in their post-progression tree
The mod works without a config too - sensible defaults built in.
Limitations
- Foliage / bush camo bonuses are computed via server-side raycasts and are not modelled
- Other players' crew perks, active consumables, and field upgrades are server-private; the picker toggles let you model expected enemy configurations rather than read real values
Source & Support
Open source under MIT licence at github.com/M1ikus/spotmeter. Full documentation, formula derivations, and the optional config file are available there.
Credits
ISEDR_Mikus
SpotMeter adds a dynamic minimap circle showing the distance from which your tank can currently be spotted, based on your real-time camouflage state.
Features
- Live spot-distance circle on the minimap, updated every 0.2s
- Four colour states reflecting your current camo: Red (moving), Green (still), Dark green (still 3s+ with active camouflage net), and Orange (approximately 3 seconds after firing)
- Battle-time enemy picker (Numpad 8/2) re-scales the circle to a specific enemy tank's estimated view range
- Five toggles (Numpad 7/3/4/1/0) for assumed enemy bonuses: Combat Rations, Brothers in Arms, Recon + Sit. Awareness, Directives on equipment, and Field upgrades on VR
- Coated Optics and Stereoscope are auto-detected from the enemy's vehicle descriptor
- Siege modes (CS-63, etc.) automatically handled via the engine's CompositeVehicleDescriptor
- On-screen status overlay (Numpad 9) and full status snapshot (NumpadEnter) printed to the in-battle chat channel
- In-battle config reload (NumpadPeriod) for fast iteration
- Numpad keys work with NumLock ON and OFF
How it works
The mod reads your vehicle's invisibility factors directly from the client's own type descriptor. It uses the same formula as the game's scripts to compute camo, then converts it to a spot radius via enemyViewRange * (1 - camo), clamped to 50-445m. Default enemy view range is your own VR. Override via the picker to model a specific opponent.
Configuration
Optional spotmeter.json in mods/configs/ tunes:
- Every hotkey (numpad layout, configurable per key)
- Circle colours, alpha, tick interval
- All VR bonus multipliers
- Per-tank field upgrade table for tanks with VR upgrades in their post-progression tree
The mod works without a config too - sensible defaults built in.
Limitations
- Foliage / bush camo bonuses are computed via server-side raycasts and are not modelled
- Other players' crew perks, active consumables, and field upgrades are server-private; the picker toggles let you model expected enemy configurations rather than read real values
Source & Support
Open source under MIT licence at github.com/M1ikus/spotmeter. Full documentation, formula derivations, and the optional config file are available there.
Credits
ISEDR_Mikus
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