
Montana Expansion 2.0 v0.4.5
5/5,
67
votes
Latest Update
latest
Version
v0.4.5
· Montana Expansion 2.0 Farm/Ranch Rebuild
· ATS
1.46.x
2 years ago
v0.4.5 - Montana 2.0
fix weigh request trigger at Troy -
add re-built sale barns @Miles City, Sidney, Glasgow, Lewistown, Billings and Missoula -
fix terrain issue at Judith Gap wind prefabs -
fix issue at Great Falls garage with switching trailers and truck being spawned partially inside wall -
v1 - Project Farm/Ranch
add silage to Quality Beef Amarillo -
add garage for Lubbock, Texas(TW) -
rebuild Sheridan Bushnell -
v0.5.5 - Models/Assets
add prefabs @QBP for silage -
add prefabs for Sheridan re-work -
add prefabs for Driver47 home20 -
add Silage as a cargo -
add re-built sale barns @ Miles City, Sidney, Glasgow, Lewistown, Billings and Missoula (all w/custom prefabs for the load/unloading) -
add prefabs for Pizz yard -
start Havre re-build -
fix weigh request trigger at Troy -
add re-built sale barns @Miles City, Sidney, Glasgow, Lewistown, Billings and Missoula -
fix terrain issue at Judith Gap wind prefabs -
fix issue at Great Falls garage with switching trailers and truck being spawned partially inside wall -
v1 - Project Farm/Ranch
add silage to Quality Beef Amarillo -
add garage for Lubbock, Texas(TW) -
rebuild Sheridan Bushnell -
v0.5.5 - Models/Assets
add prefabs @QBP for silage -
add prefabs for Sheridan re-work -
add prefabs for Driver47 home20 -
add Silage as a cargo -
add re-built sale barns @ Miles City, Sidney, Glasgow, Lewistown, Billings and Missoula (all w/custom prefabs for the load/unloading) -
add prefabs for Pizz yard -
start Havre re-build -
Montana Expansion 2.0 will not be as ambitious as the original for obvious reasons. The goal is to add some highways that were left out, build some custom farms, logging sites, a mine or 2 as well as a few truck stops.
After over 2000+ building the original, I hope as you drive around the addon, there is not a significant drop in quality.
We will start with the addition of the truck stop at the junction of US93/I90, as well the addition of the sale barn across from Missoula Kenworth,
and see where the future leads on this project.
dose this one include the town of shelby?
My buddies of CW and the crew are leaving this modsite and others for good!
@xRECONLOBSTERx When i add this mod and go to load into game it backs me out to a screen saying theirs something wrong with a mod and once i take this mod out i can play just fine. I had played fine on V-1.9, but anything else no. Any reason why? only other map mod is coast to coast i play with. Thanks!!!
@xRECONLOBSTERx v0.2.3.5 i am using/ wont work for me, but if i use 1.9 it works perfectly and i absolutey love it. And ill try and get rid of C2C and see if it works then. Thank you very much and great mod!!!
@PorkChop Are you using v0.2.2 or v0.2.3.5? v0.2.2 is for 1.45, and v0.2.3.5 is for the 1.46beta. Also I dont think there is a road connection to C2C so that might be a problem?
@xRECONLOBSTERx I was thinking the other night, the only reason I tend to buy more than one garage in a state is because they only have 5 slots, even in a big garage, there is nothing stopping someone putting more than one garage in the same locality is there ? you could have 4x garages on the same site giving the option of 20 slots etc ? Would be great in a site like the new one at Billings ?
@Phantom_Mark And yet, you dont even need more than three garages TOTAL in the entire game to have plenty of money and i dont see why you are going to want to drive more than five or six trucks in ATS. ETS2 is a completely different matter. The only reason to buy garages in this game, like many other mechanics is for collection purposes. But its usefulness is completely ridiculous.
@Not possible but what is possible is to have several garages in close proximity as long as the names are slightly different, for example Salford_A, Salford_B, Salford_C etc etc, the issue I had when experimenting was stopping the city name text clipping over each of them to actually make them selectable properly. In the end it proved to be a non issue anyway tbh, as the issue is largely not an issue as long as you remember to set your homebase properly. It was worth a cheeky experiment none the less :D
@Phantom_Mark You can have one garage per city, as per game limitations.
@xRECONLOBSTERx I am looking at dipping my hands into the editor here, if you might like a hand once I get a grip of it properly ??? I really enjoy the details as well as the actual driving stuff.
@Phantom_Mark I will give it a shot, I know it can be done if you give each one its own identifier, but I will mess with it and see if they all work on same city identifier.
is this stand alone or do i need to have the original Montana map you made
@dude standalone
Literally been driving in Montana exclusively since I discovered this addon, love it, look forward to more, thanks for your efforts.