K Realistic Economy Mod 1.2 for ATS
Compatibility: 1.5.xx
Version: 1.2
Changelog 1.2:
Added wear and tear data.
Reduced wear for engine, transmission and tires.
Reduced damage factor for Cabin, Chassis and Transmission.
Tires will last 3x longer before replacement is needed.
Initial loan increased for 250.000 US$. (after 50 jobs maintained)
Overdraft duration increased to 10 days. (prior 5 days)
Reworked (again) CoInsurance. Minimum value is now 2.500 US$. Increased evaluation ratio factors. Changes will be even more noticiable, mainly when it increases, a.k.a. slop driving.
Reduced average job speed for delivery time window calculation to allow heavy haulage and future suport to D.O.T. H.O.S. system. Original value was 62km/h, now 40km/h.
Cargo Max damage increased to 20% before voiding the entire job contract (was 6%). 195 US$ deducted from payment for every 1 % of damage.
Speeding ticket probability is now 90% to simulate non-functional or broken radars.
Hired drivers will now quit on the 10th day if no truck assigned to them. This will allow truck reassignment between hired drivers with full leveled "distance" skill.
Real Fuel Prices from Jan 6 2017.
Semaphore yellow light time increased to 4 seconds interval to reduce red light fines due no enough brake distance.
This mod is designed for maximum realistic simulation purposes.
Keep in mind that every career is hard at the beginning and the $$ are low. Every mistake can cost you more than a few $$.
Enjoy the journey, get experience and conquer the road transportation empire.
This mod changes:
- General income
- Costs
- Fuel prices
- Loans
- Garage productive goals
- Truck wear and tear
- Add CoInsurance (reduce repair costs according with your driving habits)
- Police Fines prices
- Skill Progression
- Cargo Validity
- Hired drivers experience evolution
Please, check readme.txt (inside the package) or Mod Description for detailed information about the changes made by this mod.
Keep Truckin'
Credits:
Kablowsky