Reefer trailer sound addon v1.0.4
Updates
latest
Version
v1.0.4
· Reefer trailer sound addon
· ETS 2
1.43.x
2 years ago
Hear the seamless white noise of a reefer trailer!
This mod adds the definition files to activate the Sound Fixes Pack reefer sounds for reefer trailers by SCS Software.
There are some trade-offs due to reefer sounds not being a standard feature in the game yet.
Nevertheless, a lot of limitations have been overcome to allow more freedom and less hassles. Read below for details:
Setup:
1. Enable this addon and the Sound Fixes Pack in high priority in the Mod Manager.
2. Ensure "Noise of the flowing air" is activated in the Audio settings and that there are no conflicting wind sound mods.
Please note:
The refrigerated trailer will beep and its engine will startup after coupling the trailer.
The reefer will continue to run as you drive and you can hear the hum of it from the truck interior.
The mod relies on the wind sound to carry the reefer sound.
Due to the way the wind sounds are optimized, it cannot sustain the reefer sound at 0 km/h for long.
The reefer sounds should kick back in once you set off, however.
The sound event will stop after decoupling the trailer.
If you want to take a break and keep the reefer running while idling or parked, such as when you're parked at a truck stop:
Simply disconnect and reconnect the trailer to reactivate the cycle.
See compatibility section for what modes the functionality will work.
For any owned reefer trailer, there is a workaround built in to the Sound Fixes Pack to enable the reefer sound as you drive.
The reefer startup sound effect and the stationary reefer sound is not supported with the workaround option.
Workaround for any trailer including owned reefer trailers:
1. Go into the Audio settings.
2. In the voice navigation menu, select "~ Function - Force enable reefer sound".
3. Click the Preview button.
4. Select a different voice navigation option OR uncheck the voice navigation, then drive to hear the reefer sound.
5. If you want to turn off the reefer sound, detaching the trailer will work in most cases. Otherwise restart the game.
Fully supported trailers:
1. Base game reefer trailers
2. Schwarzmüller Trailer Pack DLC reefer trailers
3. Krone Trailer Pack DLC Cool Liner trailers
Compatibility:
☑️ Freight Market: Confirmed to work
☑️ External Contracts: Confirmed to work.
☑️ Quick Jobs: Can work, but you need to disconnect and reconnect the trailer to start the cycle.
⚠️ Ownable Trailers: Requires the workaround - sound can play only when moving.
Game versions: 1.43, 1.42, 1.41
Sound Fixes Pack required for the functionality.
If you want to configure the sounds to work with a different reefer trailer mod, check out the modding guide here:
https://forum.scssoft.com/viewtopic.php?f=201&t=299112
Sound volume configuration:
1. The Trailer Noise slider controls the sound volume of the reefer startup noise and sound loop of a new cycle.
2. The Truck Noise slider controls the sound volume of the reefer sound loop when driving.
3. It is recommended to have both sliders at the same volume (50%) for consistency.
This mod adds the definition files to activate the Sound Fixes Pack reefer sounds for reefer trailers by SCS Software.
There are some trade-offs due to reefer sounds not being a standard feature in the game yet.
Nevertheless, a lot of limitations have been overcome to allow more freedom and less hassles. Read below for details:
Setup:
1. Enable this addon and the Sound Fixes Pack in high priority in the Mod Manager.
2. Ensure "Noise of the flowing air" is activated in the Audio settings and that there are no conflicting wind sound mods.
Please note:
The refrigerated trailer will beep and its engine will startup after coupling the trailer.
The reefer will continue to run as you drive and you can hear the hum of it from the truck interior.
The mod relies on the wind sound to carry the reefer sound.
Due to the way the wind sounds are optimized, it cannot sustain the reefer sound at 0 km/h for long.
The reefer sounds should kick back in once you set off, however.
The sound event will stop after decoupling the trailer.
If you want to take a break and keep the reefer running while idling or parked, such as when you're parked at a truck stop:
Simply disconnect and reconnect the trailer to reactivate the cycle.
See compatibility section for what modes the functionality will work.
For any owned reefer trailer, there is a workaround built in to the Sound Fixes Pack to enable the reefer sound as you drive.
The reefer startup sound effect and the stationary reefer sound is not supported with the workaround option.
Workaround for any trailer including owned reefer trailers:
1. Go into the Audio settings.
2. In the voice navigation menu, select "~ Function - Force enable reefer sound".
3. Click the Preview button.
4. Select a different voice navigation option OR uncheck the voice navigation, then drive to hear the reefer sound.
5. If you want to turn off the reefer sound, detaching the trailer will work in most cases. Otherwise restart the game.
Fully supported trailers:
1. Base game reefer trailers
2. Schwarzmüller Trailer Pack DLC reefer trailers
3. Krone Trailer Pack DLC Cool Liner trailers
Compatibility:
☑️ Freight Market: Confirmed to work
☑️ External Contracts: Confirmed to work.
☑️ Quick Jobs: Can work, but you need to disconnect and reconnect the trailer to start the cycle.
⚠️ Ownable Trailers: Requires the workaround - sound can play only when moving.
Game versions: 1.43, 1.42, 1.41
Sound Fixes Pack required for the functionality.
If you want to configure the sounds to work with a different reefer trailer mod, check out the modding guide here:
https://forum.scssoft.com/viewtopic.php?f=201&t=299112
Sound volume configuration:
1. The Trailer Noise slider controls the sound volume of the reefer startup noise and sound loop of a new cycle.
2. The Truck Noise slider controls the sound volume of the reefer sound loop when driving.
3. It is recommended to have both sliders at the same volume (50%) for consistency.
What the mod does
Mod activates reefer trailer sounds from the Sound Fixes Pack for the vanilla game trailers in Euro Truck Simulator 2.
NOTE that trailer sounds like this are not a standard feature in the game, hence this addon will come with quirks.
The reefer engine will play after coupling the trailer.
You can also perceive the hum of it inside the truck.
Compatibility
Compatible with reefer trailers in the Schwarzmüller Trailer Pack and the Krone Trailer Pack DLCs.
Tested only for 1.42 and 1.41 game version.
Requires Sound Fixes Pack (version 21.88 or higher) enabled for this to work.
Not guaranteed to work with mods replacing vanilla SCS trailers and other wind noise mods.
If you want to configure these sounds to work with a different reefer trailer mod, check out the modding guide here:
https://forum.scssoft.com/viewtopic.php?f=201&t=299112
Important quirks to note!
- This relies on the wind sound to "carry" the reefer sound once you drive, so other wind noise mods won't be compatible.
- "Noise of the flowing air" must be activated in the Audio settings.
- Due to the way the wind sounds are optimized in game, it cannot sustain the reefer sound at 0 km/h for long.
- The reefer sounds should kick back in once you set off, however.
- The Trailer Noise slider controls the sound volume of the reefer startup noise and sound loop of a new cycle.
- The Truck Noise slider controls the sound volume of the reefer sound loop when driving.
- It is recommended to have both sliders at the same volume (50%) for consistency.
- The sound event will stop shortly after decoupling. You can always reconnect the trailer to reactivate the cycle.
- If you want to take a break and keep the reefer idling, such as when you're at a truck stop:
Simply disconnect and reconnect the trailer to reactivate the cycle.
This will allow you to hear the reefer when you are idle or parked. It can be a relaxing white noise this way.
Regarding what the refrigerated trailer sound can be confirmed to work with:
- Freight Market: Confirmed to work.
- External Contracts: Confirmed to work.
- Quick Jobs: Can work, but you need to disconnect and reconnect the trailer to start the cycle.
- Ownable Trailers: Requires workaround option. Sound of reefer when stationary and starting up is not applicable.
Owned trailer workaround
To use the workaround option properly:
1. Go into the Audio settings.
2. In the voice navigation menu, select "~ Function - Force enable reefer sound".
3. Click the Preview button.
4. Reselect your desired voice navigation option OR uncheck the voice navigation.
5. Drive as usual and the reefer sound will play when you are not stationary.
Note that the reefer beep & startup sound which plays when you're stationary is not available with the workaround option.
To stop the reefer sound with the workaround option, detaching the trailer may work. If not, restarting the game is the only way.
Mod activates reefer trailer sounds from the Sound Fixes Pack for the vanilla game trailers in Euro Truck Simulator 2.
NOTE that trailer sounds like this are not a standard feature in the game, hence this addon will come with quirks.
The reefer engine will play after coupling the trailer.
You can also perceive the hum of it inside the truck.
Compatibility
Compatible with reefer trailers in the Schwarzmüller Trailer Pack and the Krone Trailer Pack DLCs.
Tested only for 1.42 and 1.41 game version.
Requires Sound Fixes Pack (version 21.88 or higher) enabled for this to work.
Not guaranteed to work with mods replacing vanilla SCS trailers and other wind noise mods.
If you want to configure these sounds to work with a different reefer trailer mod, check out the modding guide here:
https://forum.scssoft.com/viewtopic.php?f=201&t=299112
Important quirks to note!
- This relies on the wind sound to "carry" the reefer sound once you drive, so other wind noise mods won't be compatible.
- "Noise of the flowing air" must be activated in the Audio settings.
- Due to the way the wind sounds are optimized in game, it cannot sustain the reefer sound at 0 km/h for long.
- The reefer sounds should kick back in once you set off, however.
- The Trailer Noise slider controls the sound volume of the reefer startup noise and sound loop of a new cycle.
- The Truck Noise slider controls the sound volume of the reefer sound loop when driving.
- It is recommended to have both sliders at the same volume (50%) for consistency.
- The sound event will stop shortly after decoupling. You can always reconnect the trailer to reactivate the cycle.
- If you want to take a break and keep the reefer idling, such as when you're at a truck stop:
Simply disconnect and reconnect the trailer to reactivate the cycle.
This will allow you to hear the reefer when you are idle or parked. It can be a relaxing white noise this way.
Regarding what the refrigerated trailer sound can be confirmed to work with:
- Freight Market: Confirmed to work.
- External Contracts: Confirmed to work.
- Quick Jobs: Can work, but you need to disconnect and reconnect the trailer to start the cycle.
- Ownable Trailers: Requires workaround option. Sound of reefer when stationary and starting up is not applicable.
Owned trailer workaround
To use the workaround option properly:
1. Go into the Audio settings.
2. In the voice navigation menu, select "~ Function - Force enable reefer sound".
3. Click the Preview button.
4. Reselect your desired voice navigation option OR uncheck the voice navigation.
5. Drive as usual and the reefer sound will play when you are not stationary.
Note that the reefer beep & startup sound which plays when you're stationary is not available with the workaround option.
To stop the reefer sound with the workaround option, detaching the trailer may work. If not, restarting the game is the only way.
Files
Download Latest Version
Version: v1.0.4Updated: 2 years ago
https://steamcommunity.com/sharedfiles/filedetails/?id=2655223039 external download · added 2 years ago