0/5,
0
votes
Description
Integrated Dungeons Arise is a datapack and mod that reworks the highly detailed structures from When Dungeons Arise. It uses blocks and mobs from mods like Quark, Create, Supplementaries and others to give them a new visual and gameplay style.
The goal is to improve integration and bring a more unified experience. It also restores removed structures and redesigns iconic ones with a new approach.
Features
- Structure generation is improved for smoother terrain integration and better world generation flow
- Worldgen compatibility through dedicated tags for other generation mods
- Loot tables have been reworked to make exploration more rewarding after clearing full structures
- Spawners now use vanilla mobs only, with increased spawn range and higher mob density for better challenge balance
- Customization support through structure processors, allowing changes to stats and spawned mobs
- Optional integrations with other mods: BetterEnd required for Heavenly Rider, Heavenly Conqueror and Heavenly Challenger structures; Trials Backport required for Mining Complex
Structure list:
- Keep Kayra
- Infested Temple
- Kisegi Sanctuary
- Desert Hall
- Thornborn Towers
- Bathhouse
- Abandoned Temple
- Merchant Campsite
- Illager Campsite
- Mechanical Nest
- Greenwood Pub
- Mining Complex
- Foundry
- Plague Asylum
- Scorched Mines
- Bandit Towers
- Bandit Village
- Heavenly Rider
- Heavenly Conqueror
- Heavenly Challenger
Integrated Dungeons Arise is a datapack and mod that reworks the highly detailed structures from When Dungeons Arise. It uses blocks and mobs from mods like Quark, Create, Supplementaries and others to give them a new visual and gameplay style.
The goal is to improve integration and bring a more unified experience. It also restores removed structures and redesigns iconic ones with a new approach.
Features
- Structure generation is improved for smoother terrain integration and better world generation flow
- Worldgen compatibility through dedicated tags for other generation mods
- Loot tables have been reworked to make exploration more rewarding after clearing full structures
- Spawners now use vanilla mobs only, with increased spawn range and higher mob density for better challenge balance
- Customization support through structure processors, allowing changes to stats and spawned mobs
- Optional integrations with other mods: BetterEnd required for Heavenly Rider, Heavenly Conqueror and Heavenly Challenger structures; Trials Backport required for Mining Complex
Structure list:
- Keep Kayra
- Infested Temple
- Kisegi Sanctuary
- Desert Hall
- Thornborn Towers
- Bathhouse
- Abandoned Temple
- Merchant Campsite
- Illager Campsite
- Mechanical Nest
- Greenwood Pub
- Mining Complex
- Foundry
- Plague Asylum
- Scorched Mines
- Bandit Towers
- Bandit Village
- Heavenly Rider
- Heavenly Conqueror
- Heavenly Challenger
External Download Links:
- Modsfire.com - IDA v2.1.0-1.21.1.jar [11.24 MB]
You Might Also Like »
0 Comments
There are no comments. Be first to comment!