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Description
Enhanced Hordes improves mob AI, making hostile creatures work together and behave more strategically.
Features
- Zombies can climb on top of each other to reach elevated players, dig buried zombies out of the ground, and spread fire to nearby allies.
- Large hordes can smash through walls, with a warning provided before defenses collapse.
- Skeletons lower bows to avoid friendly fire, switch to melee combat when targets are close, and quickly retreat to re-equip bows.
- Piglins and Zombie Piglins switch between swords and crossbows depending on the distance to their target.
- Skeletons and Piglins no longer damage their own kind.
- Slimes can stack together and spread fire.
- Iron Golems can strike multiple enemies, are immune to fire (unless in lava/flames), Wither, Poison, and Levitation.
- Iron Golems have increased movement speed when protecting Villagers, regenerate health when safe, and reflect most arrows.
- Wither Skeletons equipped with bows use them like regular Skeletons.
- Spiders and Cave Spiders can leap toward targets out of normal reach.
Configuration (Datapacks)
- Add custom zombie mobs to the `forge:hordes` entity tag to allow them to join zombie hordes.
- Add Skeleton-like mobs to `forge:intelligent_teams` to enable weapon switching and advanced AI.
- Add Piglin variants to `forge:intelligent_piglins` for intelligent Piglin behavior.
- Mobs in the intelligent entity tags will not attack members of the same group.
Enhanced Hordes improves mob AI, making hostile creatures work together and behave more strategically.
Features
- Zombies can climb on top of each other to reach elevated players, dig buried zombies out of the ground, and spread fire to nearby allies.
- Large hordes can smash through walls, with a warning provided before defenses collapse.
- Skeletons lower bows to avoid friendly fire, switch to melee combat when targets are close, and quickly retreat to re-equip bows.
- Piglins and Zombie Piglins switch between swords and crossbows depending on the distance to their target.
- Skeletons and Piglins no longer damage their own kind.
- Slimes can stack together and spread fire.
- Iron Golems can strike multiple enemies, are immune to fire (unless in lava/flames), Wither, Poison, and Levitation.
- Iron Golems have increased movement speed when protecting Villagers, regenerate health when safe, and reflect most arrows.
- Wither Skeletons equipped with bows use them like regular Skeletons.
- Spiders and Cave Spiders can leap toward targets out of normal reach.
Configuration (Datapacks)
- Add custom zombie mobs to the `forge:hordes` entity tag to allow them to join zombie hordes.
- Add Skeleton-like mobs to `forge:intelligent_teams` to enable weapon switching and advanced AI.
- Add Piglin variants to `forge:intelligent_piglins` for intelligent Piglin behavior.
- Mobs in the intelligent entity tags will not attack members of the same group.
External Download Links:
- Modsfire.com - eh2.0-forge1.20.1.jar [49.92 KB]
Direct Download Links
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