Much Better Contracts (Repeatable Gigs) v1.0
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Description
Much Better Contracts adds repeatable fixer work across Night City and the Badlands. Once you've finished supported gigs and organized-crime activities, their locations can return with new contracts available through The Wire.
Features
- 45 locations with 117 possible location and objective combinations
- 24 regular gig locations
- 7 locations with dedicated vehicle recovery, rescue, or capture jobs
- 14 NCPD organized-crime outposts
- Unique encounter setups, targets, and objective markers for each location
- In-game contract board (The Wire) with detailed job listings
- Faction escalation system that increases difficulty and payment as you complete more contracts
- Support for existing saves
The Wire
The Wire is an in-game contract board offering up to three jobs at different eligible locations. Listings show the objective, fixer, district, enemy faction, difficulty and payment before you accept them.
- Available Work – View current contract offers
- Current Assignment – Check your active contract, restore tracking or withdraw from the job
- Payment Record – Review previous results and payments
- Refresh Listings – Fill empty slots and replace expired or unavailable contracts
Only one contract can be active at a time. Unaccepted offers expire after 24 in-game hours, while accepted jobs have no time limit.
Regular Gigs
The 24 standard locations can receive four different objectives:
- Clear the Site: Neutralize the designated enemies and leave the area.
- Download the Data: Locate the marked device, complete the transfer and leave.
- Neutralize the Operative: Kill or incapacitate the marked target and escape the area.
- Compromise the Network: Infect both marked network devices and leave.
Special Jobs
Seven locations use unique objectives:
- Vehicle Recovery: Steal the assigned vehicle, survive the pursuit and deliver it to the destination.
- Rescue: Find the captive and escort them on foot to the meeting point.
- Capture: Incapacitate the target and place them inside the trunk of the extraction vehicle.
Organized Crime
14 completed NCPD organized-crime locations can return as dedicated Clear the Site contracts. These use the same faction progression system as regular gigs; on Impossible difficulty, the outpost leader becomes a boss.
Faction Escalation
Successfully completing paid contracts against a faction makes future work more difficult:
- Normal – 0–2 paid completions, base payment
- Hard – 3–5 completions, +25% payment
- Very Hard – 6–8 completions, +50% payment
- Impossible – 9+ completions, double payment
Higher difficulties introduce more elite enemies and bosses. Difficulty never decreases over time.
Payment and Failure
Base payments at Normal difficulty range from €$4,000 to €$6,000 depending on the objective. Faction bonuses are applied on top of these amounts.
A contract fails if the player dies, the recovery vehicle is destroyed, or a rescue/capture target is killed.
Settings
Configuration is available under: Mods → Much Better Contracts
Installation Instructions
Requirements
- Cyber Engine Tweaks
- RED4ext
- redscript
- Native Settings UI
- Codeware
- TweakXL
- ArchiveXL 1.22.0 or newer
- Browser Extension 0.9.7 or newer
Mod Manager
Install all requirements, then install Much Better Contracts using Vortex or Mod Organizer 2.
Manual Installation
Install the requirements, then extract the included folders into your Cyberpunk 2077 game directory:
- archive
- r6
- bin
Keep all included files together.
Much Better Contracts adds repeatable fixer work across Night City and the Badlands. Once you've finished supported gigs and organized-crime activities, their locations can return with new contracts available through The Wire.
Features
- 45 locations with 117 possible location and objective combinations
- 24 regular gig locations
- 7 locations with dedicated vehicle recovery, rescue, or capture jobs
- 14 NCPD organized-crime outposts
- Unique encounter setups, targets, and objective markers for each location
- In-game contract board (The Wire) with detailed job listings
- Faction escalation system that increases difficulty and payment as you complete more contracts
- Support for existing saves
The Wire
The Wire is an in-game contract board offering up to three jobs at different eligible locations. Listings show the objective, fixer, district, enemy faction, difficulty and payment before you accept them.
- Available Work – View current contract offers
- Current Assignment – Check your active contract, restore tracking or withdraw from the job
- Payment Record – Review previous results and payments
- Refresh Listings – Fill empty slots and replace expired or unavailable contracts
Only one contract can be active at a time. Unaccepted offers expire after 24 in-game hours, while accepted jobs have no time limit.
Regular Gigs
The 24 standard locations can receive four different objectives:
- Clear the Site: Neutralize the designated enemies and leave the area.
- Download the Data: Locate the marked device, complete the transfer and leave.
- Neutralize the Operative: Kill or incapacitate the marked target and escape the area.
- Compromise the Network: Infect both marked network devices and leave.
Special Jobs
Seven locations use unique objectives:
- Vehicle Recovery: Steal the assigned vehicle, survive the pursuit and deliver it to the destination.
- Rescue: Find the captive and escort them on foot to the meeting point.
- Capture: Incapacitate the target and place them inside the trunk of the extraction vehicle.
Organized Crime
14 completed NCPD organized-crime locations can return as dedicated Clear the Site contracts. These use the same faction progression system as regular gigs; on Impossible difficulty, the outpost leader becomes a boss.
Faction Escalation
Successfully completing paid contracts against a faction makes future work more difficult:
- Normal – 0–2 paid completions, base payment
- Hard – 3–5 completions, +25% payment
- Very Hard – 6–8 completions, +50% payment
- Impossible – 9+ completions, double payment
Higher difficulties introduce more elite enemies and bosses. Difficulty never decreases over time.
Payment and Failure
Base payments at Normal difficulty range from €$4,000 to €$6,000 depending on the objective. Faction bonuses are applied on top of these amounts.
A contract fails if the player dies, the recovery vehicle is destroyed, or a rescue/capture target is killed.
Settings
Configuration is available under: Mods → Much Better Contracts
Installation Instructions
Requirements
- Cyber Engine Tweaks
- RED4ext
- redscript
- Native Settings UI
- Codeware
- TweakXL
- ArchiveXL 1.22.0 or newer
- Browser Extension 0.9.7 or newer
Mod Manager
Install all requirements, then install Much Better Contracts using Vortex or Mod Organizer 2.
Manual Installation
Install the requirements, then extract the included folders into your Cyberpunk 2077 game directory:
- archive
- r6
- bin
Keep all included files together.
External Download Links:
Direct Download Links
About Mod
| Latest Version | v1.0 |
| Game | Cyberpunk 2077 |
| Category | Gameplay |
| Game Version | 1.11 |
| Downloads | 62 |
| Created | 4 weeks ago |
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