Perkware 2.0 (Perks Integrated Into Cyberware) v2.0.1
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Description
Perkware 2.0 integrates perks into Cyberware. Every perk from the base game becomes installable into Cyberware mod slots, adding deeper and more demanding character building mechanics.
Features
- Perks are gated by rarity and level/street cred instead of attribute level.
- All Cyberware (except Arms and Operating System) gains mod slots based on rarity.
- Full legendary Cyberware setup allows up to 95 perk slots.
- Perk modules require matching attunement to be installed into Cyberware.
- Higher-tier perks can be equipped directly without locking behind earlier tiers.
- Attributes no longer restrict perk access but provide bonuses and improve attuned Cyberware scaling.
- Updated UI where perks are displayed inside Cyberware and the perk tree reflects the new system.
Compatible Mods
- Stealthrunner / Merc Protocol
- Dark Future
- Cyberware-EX
- Pyromania Unchained
- Sensible Time Bomb
- Immersive Cyberware
- Running Man
- Neuralware
Incompatible Mods
Mods that edit base perk records or perk tree structure, such as:
- Auto Bullet Block And Deflect
- Immersive Grenades (perk changes only)
- Immersive Healing (perk changes only)
- More Guns More Fun
- More Melees More Fun
- Ranger Combat Boomerang
Installation Instructions
New Users:
Extract into game directory or use a mod organizer. New save recommended, but existing saves work. Perks and perk points reset on startup. Cyberware may unequip if capacity drops.
Previous Users:
Remove all Perkware files completely:
- Cyberpunk 2077/r6/scripts/Perkware
- Cyberpunk 2077/r6/scripts/PerkwarePatches
- Cyberpunk 2077/r6/tweaks/Perkware
- Cyberpunk 2077/r6/tweaks/PerkwarePatches
If using Neuralware patch, restore original skillTreeScripts.reds file, remove all related files from mod organizer, then install as a new user.
Perkware 2.0 integrates perks into Cyberware. Every perk from the base game becomes installable into Cyberware mod slots, adding deeper and more demanding character building mechanics.
Features
- Perks are gated by rarity and level/street cred instead of attribute level.
- All Cyberware (except Arms and Operating System) gains mod slots based on rarity.
- Full legendary Cyberware setup allows up to 95 perk slots.
- Perk modules require matching attunement to be installed into Cyberware.
- Higher-tier perks can be equipped directly without locking behind earlier tiers.
- Attributes no longer restrict perk access but provide bonuses and improve attuned Cyberware scaling.
- Updated UI where perks are displayed inside Cyberware and the perk tree reflects the new system.
Compatible Mods
- Stealthrunner / Merc Protocol
- Dark Future
- Cyberware-EX
- Pyromania Unchained
- Sensible Time Bomb
- Immersive Cyberware
- Running Man
- Neuralware
Incompatible Mods
Mods that edit base perk records or perk tree structure, such as:
- Auto Bullet Block And Deflect
- Immersive Grenades (perk changes only)
- Immersive Healing (perk changes only)
- More Guns More Fun
- More Melees More Fun
- Ranger Combat Boomerang
Installation Instructions
New Users:
Extract into game directory or use a mod organizer. New save recommended, but existing saves work. Perks and perk points reset on startup. Cyberware may unequip if capacity drops.
Previous Users:
Remove all Perkware files completely:
- Cyberpunk 2077/r6/scripts/Perkware
- Cyberpunk 2077/r6/scripts/PerkwarePatches
- Cyberpunk 2077/r6/tweaks/Perkware
- Cyberpunk 2077/r6/tweaks/PerkwarePatches
If using Neuralware patch, restore original skillTreeScripts.reds file, remove all related files from mod organizer, then install as a new user.
External Download Links:
Direct Download Links
About Mod
| Latest Version | v2.0.1 |
| Game | Cyberpunk 2077 |
| Category | Gameplay |
| Game Version | 1.11 |
| Downloads | 40 |
| Created | 1 month ago |
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