Cyber Engine Tweaks (Performance Overhaul) 1.11.1
API changes to support Imgui 1.81 and added missing ColorButton overloads.
Override has now 2 overloads to simplify usage, this will completely remove the original function or add one if it doesn't exist:
Override(typeName, fullFunctionName, shortFunctionName, function)
Override(typeName, functionName, function) - both full and short names are set to functionName
Observe has now 2 overloads to simplify usage, this will not remove the original function but will add one if it doesn't exist:
Observe(typeName, fullFunctionName, shortFunctionName, function)
Observe(typeName, functionName, function) - both full and short names are set to functionName
Fixed Override so that it can override at runtime after scripts have been loaded.
Revert Lua caching of functions as the new override method will work regardless.
If you are GPU bound, there will be no increase in performance on your average FPS but fewer FPS drops.
Why use the mod and not just modify the exe?
This mod will still work when the game is updated and every time a new update is made it is necessary to modify the exe.
This mod does not edit game files so that corruption or repair is not in danger.
Drag and drop a few files is easier.
This mod is open source with a different fix https://github.com/yamashi/AmdCyberpunkPatch.
Just drop all the files downloaded from the /bin/x64/ directory.
- AMD SMT
- Spectre mitigation (both AMD and Intel benefit from this)
- AVX crash (has to be enabled in preformance_overhaul/config.json)
- Virtual input ( https://www.reddit.com/r/cyberpunkgame/comments/kb73fr/fix_for_virtual_input_not_working/ )
- PoolCPU & PoolGPU allocation
- Unlock the debug menu in the main menu so you can play around with whatever you want ;)
More info on Github page
Download Latest Version FilesVersion: 1.11.1
Updated: 1 year ago
Total Size: 2.01 MB