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Description
RELIC System Failure makes the biochip's deterioration a recurring part of Cyberpunk 2077's gameplay. As V progresses through the story, the Relic can malfunction at random intervals, causing visual disturbances, physical weakness and other symptoms. These episodes become more intense as the story advances, although their frequency, severity and individual effects can be customized.
Features
- One of 10 original voice lines from the base game
- Vanilla Relic screen glitches and warning messages
- Weakness, stunning, blurred vision and dizziness
- Johnny's silver arm temporarily replacing V's arm
- One of two randomly selected coughing animations
- An animation where V collapses to their knees and vomits
- Health damage reaching up to 50% of maximum health
Malfunction Severity
The mod includes several severity options:
- Auto – Malfunctions become progressively worse as the story develops
- Mild – Less intense episodes
- Medium – Moderate symptoms and effects
- Severe – Longer episodes with additional animations and stronger symptoms
You can select a fixed severity or allow the mod to follow V's story progression automatically.
Story Integration
Relic malfunctions are designed to appear at appropriate points in the main storyline:
- Episodes become available after completing Act 1 and meeting Takemura at the diner
- Malfunctions stop permanently at the relevant point of no return, after Johnny is gone or following the cure
- Episodes will not begin during scripted scenes, phone calls, showers, sleep, ripperdoc interactions or quest-controlled sequences
- If the player is temporarily restricted by a quest, the malfunction waits until normal control is restored
- During combat, falling and other disruptive animations are skipped, while the remaining effects can still occur
- Combat and vehicle behavior have separate configuration options
Dark Future Integration
Optional compatibility with Dark Future adds further consequences to Relic deterioration:
- Malfunctions can reduce Humanity and Nerve
- Dark Future's Relic medication can decrease the frequency or severity of episodes
- Dark Future's scripted scenes receive priority to prevent conflicting events
Dark Future is not required to use the mod.
Configuration
With Mod Settings installed, you can customize:
- Time intervals between malfunctions
- Malfunction severity
- Individual visual and physical effects
- Health damage
- Behavior during combat
- Behavior while inside vehicles
Requirements
- ArchiveXL – Loads the localized text and animation scenes
- TweakXL – Adds the necessary gameplay records and glitch effects
- redscript – Handles malfunction timing, effects, restrictions and damage
Optional:
- Mod Settings – Required to access the configuration options
- Dark Future – Enables additional Humanity, Nerve and medication interactions
Languages
The mod includes three localizations: English, Russian, and Ukrainian.
Compatibility
No known mod incompatibilities have been reported. The malfunction system includes checks to avoid interrupting restricted gameplay sequences.
Installation Instructions
Install the appropriate archive using your preferred mod manager, or extract the files manually into the main Cyberpunk 2077 directory. Load your save normally after installation.
Activation
To activate the malfunction system, progress through Act 1 and meet Takemura at the diner. Once that story requirement has been completed, Relic episodes can begin occurring during regular gameplay.
Credits
- boxlailai – Relic glitch implementation that inspired this mod
- The Cyberpunk 2077 Modding Wiki – Development documentation and resources
- Nexus Mods – Modding and distribution platform
RELIC System Failure makes the biochip's deterioration a recurring part of Cyberpunk 2077's gameplay. As V progresses through the story, the Relic can malfunction at random intervals, causing visual disturbances, physical weakness and other symptoms. These episodes become more intense as the story advances, although their frequency, severity and individual effects can be customized.
Features
- One of 10 original voice lines from the base game
- Vanilla Relic screen glitches and warning messages
- Weakness, stunning, blurred vision and dizziness
- Johnny's silver arm temporarily replacing V's arm
- One of two randomly selected coughing animations
- An animation where V collapses to their knees and vomits
- Health damage reaching up to 50% of maximum health
Malfunction Severity
The mod includes several severity options:
- Auto – Malfunctions become progressively worse as the story develops
- Mild – Less intense episodes
- Medium – Moderate symptoms and effects
- Severe – Longer episodes with additional animations and stronger symptoms
You can select a fixed severity or allow the mod to follow V's story progression automatically.
Story Integration
Relic malfunctions are designed to appear at appropriate points in the main storyline:
- Episodes become available after completing Act 1 and meeting Takemura at the diner
- Malfunctions stop permanently at the relevant point of no return, after Johnny is gone or following the cure
- Episodes will not begin during scripted scenes, phone calls, showers, sleep, ripperdoc interactions or quest-controlled sequences
- If the player is temporarily restricted by a quest, the malfunction waits until normal control is restored
- During combat, falling and other disruptive animations are skipped, while the remaining effects can still occur
- Combat and vehicle behavior have separate configuration options
Dark Future Integration
Optional compatibility with Dark Future adds further consequences to Relic deterioration:
- Malfunctions can reduce Humanity and Nerve
- Dark Future's Relic medication can decrease the frequency or severity of episodes
- Dark Future's scripted scenes receive priority to prevent conflicting events
Dark Future is not required to use the mod.
Configuration
With Mod Settings installed, you can customize:
- Time intervals between malfunctions
- Malfunction severity
- Individual visual and physical effects
- Health damage
- Behavior during combat
- Behavior while inside vehicles
Requirements
- ArchiveXL – Loads the localized text and animation scenes
- TweakXL – Adds the necessary gameplay records and glitch effects
- redscript – Handles malfunction timing, effects, restrictions and damage
Optional:
- Mod Settings – Required to access the configuration options
- Dark Future – Enables additional Humanity, Nerve and medication interactions
Languages
The mod includes three localizations: English, Russian, and Ukrainian.
Compatibility
No known mod incompatibilities have been reported. The malfunction system includes checks to avoid interrupting restricted gameplay sequences.
Installation Instructions
Install the appropriate archive using your preferred mod manager, or extract the files manually into the main Cyberpunk 2077 directory. Load your save normally after installation.
Activation
To activate the malfunction system, progress through Act 1 and meet Takemura at the diner. Once that story requirement has been completed, Relic episodes can begin occurring during regular gameplay.
Credits
- boxlailai – Relic glitch implementation that inspired this mod
- The Cyberpunk 2077 Modding Wiki – Development documentation and resources
- Nexus Mods – Modding and distribution platform
External Download Links:
Direct Download Links
About Mod
| Latest Version | v1.0 |
| Game | Cyberpunk 2077 |
| Category | Gameplay |
| Game Version | 1.11 |
| Downloads | 9 |
| Created | 3 days ago |
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