Stealth Finishers for 2.5 v1.0
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Description
Stealth Finishers expands Cyberpunk 2077's takedown system by allowing melee weapon finishers to be performed directly from stealth. It also removes the need to grapple an enemy before performing a takedown, letting you choose between grabbing the target or immediately executing a stealth finisher.
Features
- Melee weapon finishers can be used as stealth takedowns
- Perform takedowns without grappling the enemy first
- Keeps the normal grapple option available
- No configuration required
Requirements
- Cyberpunk 2077 2.5
- Cyber Engine Tweaks – Latest version
- redscript – Latest version
- RED4ext – Latest version
Known Issues
- Frontal finisher animations may sometimes play when attacking an enemy from behind due to limitations in the animations available in the game
- Blunt and non-lethal weapons have not been extensively tested
- Non-lethal finishers appear to work correctly, but full compatibility is not confirmed
Technical Information
The mod wraps/hooks the following redscript methods:
LocomotionTakedownEvents.SelectSyncedAnimationAndExecuteAction()
TakedownUtils.TakedownActionNameToEnum()
TakedownExecuteTakedownEvents.OnEnter()
Installation Instructions
Extract the archive directly into your Cyberpunk 2077 main directory. Vortex installation should also work. If upgrading from the older version of the mod, remove the previous version before installing this release.
Stealth Finishers expands Cyberpunk 2077's takedown system by allowing melee weapon finishers to be performed directly from stealth. It also removes the need to grapple an enemy before performing a takedown, letting you choose between grabbing the target or immediately executing a stealth finisher.
Features
- Melee weapon finishers can be used as stealth takedowns
- Perform takedowns without grappling the enemy first
- Keeps the normal grapple option available
- No configuration required
Requirements
- Cyberpunk 2077 2.5
- Cyber Engine Tweaks – Latest version
- redscript – Latest version
- RED4ext – Latest version
Known Issues
- Frontal finisher animations may sometimes play when attacking an enemy from behind due to limitations in the animations available in the game
- Blunt and non-lethal weapons have not been extensively tested
- Non-lethal finishers appear to work correctly, but full compatibility is not confirmed
Technical Information
The mod wraps/hooks the following redscript methods:
LocomotionTakedownEvents.SelectSyncedAnimationAndExecuteAction()
TakedownUtils.TakedownActionNameToEnum()
TakedownExecuteTakedownEvents.OnEnter()
Installation Instructions
Extract the archive directly into your Cyberpunk 2077 main directory. Vortex installation should also work. If upgrading from the older version of the mod, remove the previous version before installing this release.
External Download Links:
Direct Download Links
About Mod
| Latest Version | v1.0 |
| Game | Cyberpunk 2077 |
| Category | Graphics |
| Game Version | 1.11 |
| Downloads | 38 |
| Created | 1 week ago |
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