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Changelog
- Full rewrite in Redscript
- New in-game configurator system
- Unified settings interface
- Performance-focused architecture
- Camera effect API exposed to other mods
Description
This mod changes how the first-person camera works in the game. It evolved from Immersive First Person and later Immersive First Person Extended, then was fully rewritten in Redscript. It improves first-person view control and adds multiple systems for immersion and camera behavior.
Features
- Adjustable camera height and depth
- Look-down immersive view
- Free-look mode while walking forward
- Weapon IK system that raises or lowers weapons to match the camera
- Vehicle camera system and bike leaning system
- Ammo and equip camera views
- First equip animation system
- Multiple context-based camera behaviors (movement, vehicles, combat, etc.)
- Config system: In-game configurator built on Redscript Config Framework with real-time changes, JSON auto-save, and multiple adjustable profiles
- First equip system: Custom camera behavior when drawing weapons with separate settings for guns, melee, and cyberware
- Head system: Independent head look while moving, body catch-up system, and optional head visibility in reflections
- Lean system: Manual and automatic lean controls with persistence rules for scanning and cover states
- Vehicle system: Per-vehicle camera tuning (offset, pitch, FOV), driving inertia simulation, and speed-based bike leaning
- Animation camera: Reload camera tilt and rotation system with per-animation tuning
- Movement system: Locomotion adjustments for sliding, climbing, crouching, and landing
- Weapon system: ADS and Scope FOV control, draw/holster timing, and melee positioning
- Effects system: Camera shake, heartbeat, breathing, drunk, impact, shiver, and limp effects with intensity control
- API for mod authors: External mods can trigger temporary or continuous camera effects via a blending system
- Full rewrite in Redscript
- New in-game configurator system
- Unified settings interface
- Performance-focused architecture
- Camera effect API exposed to other mods
Description
This mod changes how the first-person camera works in the game. It evolved from Immersive First Person and later Immersive First Person Extended, then was fully rewritten in Redscript. It improves first-person view control and adds multiple systems for immersion and camera behavior.
Features
- Adjustable camera height and depth
- Look-down immersive view
- Free-look mode while walking forward
- Weapon IK system that raises or lowers weapons to match the camera
- Vehicle camera system and bike leaning system
- Ammo and equip camera views
- First equip animation system
- Multiple context-based camera behaviors (movement, vehicles, combat, etc.)
- Config system: In-game configurator built on Redscript Config Framework with real-time changes, JSON auto-save, and multiple adjustable profiles
- First equip system: Custom camera behavior when drawing weapons with separate settings for guns, melee, and cyberware
- Head system: Independent head look while moving, body catch-up system, and optional head visibility in reflections
- Lean system: Manual and automatic lean controls with persistence rules for scanning and cover states
- Vehicle system: Per-vehicle camera tuning (offset, pitch, FOV), driving inertia simulation, and speed-based bike leaning
- Animation camera: Reload camera tilt and rotation system with per-animation tuning
- Movement system: Locomotion adjustments for sliding, climbing, crouching, and landing
- Weapon system: ADS and Scope FOV control, draw/holster timing, and melee positioning
- Effects system: Camera shake, heartbeat, breathing, drunk, impact, shiver, and limp effects with intensity control
- API for mod authors: External mods can trigger temporary or continuous camera effects via a blending system
External Download Links:
About Mod
| Latest Version | v7.0 |
| Game | Cyberpunk 2077 |
| Category | Graphics |
| Game Version | 1.11 |
| Downloads | 0 |
| Created | 2 days ago |
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