General Vehicles Fixes v1.0
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Description
General Vehicles Fixes is an all-in-one vehicle handling overhaul that combines and expands several previous handling tweaks. Its main goal is to reduce the arcade feel of driving while keeping vehicles controllable and enjoyable. Most changes stay close to vanilla values, with adjustments focused on handling, traction, drivetrain behavior, suspension, and various vehicle-specific issues.
The mod is also intended as an ongoing collection of fixes. Additional vehicle handling or configuration problems can be addressed in future updates.
Features
- Includes an updated version of Surface Type Expansion that now works through surface curvesets
- Adds Sport and SuperSport AWD categories
- Caliburn, Semimaru, Outlaw, Hozuki, and Nomad variants now use proper AWD behavior
- Most trucks and Utility vehicles use an AWD curveset (excluding RWD Zeya and Mackinaw and FWD Bus)
- Vehicle curvesets adjusted for smoother and more predictable handling
- Drifting behavior reworked to feel more controlled and natural
- Throttle management and braking have a greater effect while driving
- Engine curves adjusted across the game for improved torque delivery
- Caliburn and Semimaru now use their own ETurbo Sport curvesets
- Sport tires added to Porsche 911 variants, Vindicator Deleon, Hozuki STI, and Quartz GT
- SuperSport tires added to vehicles with wider forged wheels, including V-Tech, Riptide, and Avenger
- Revised maximum steering angles and steering return speed
- Wheel and suspension mass varies depending on the driven wheels
- Burnouts have smoother acceleration and liftoff behavior
- Rear-wheel friction adjusted around the new vehicle curvesets
- Minor timing adjustments to handbrake behavior
- Downforce now works together with the gravity modifier
- Separate downforce categories include Wing, Kit, Active Aero, Buggy, Default, Ducktail, Solarwing, and Bikes
- All cars now have DDF support
- Revised versions of PerfectSteer, Slope Traction, and Limited Slip Differential incorporated
- Inertia scaling adjusted between vehicle classes
- Trucks use a dedicated steering curveset
- Reworked bike tilt behavior, allowing leaning while stationary and smoother transitions based on speed
- AI driving behavior from Driver Combat 2.0 ported and adjusted
- Mechanical parking brakes implemented for most vehicles, while selected Sport1 vehicles retain electronic parking brakes
- Fixed center of mass on Yaiba motorcycles and added the True BMF fix
- Fixed the Caliburn rear windshield and floating foot position on the Arch
- Fixed floating front wheels while leaning on the Kusanagi and Arch
- Restored missing Turbo curveset for the Colby GT and Bandit
- Removed Car Surf knockdown speed and corrected flat-tire links
- Adjusted Caliburn turbo engine flywheel value and Quadra Turbo's final gear RPM
- Fixed the Centurion truck handbrake
Installation Instructions
Requirements:
- TweakXL
Compatibility:
GVF works alongside handling mods such as Cyber Vehicle Overhaul and Authentic Shift. Cyber Drift can be used for additional control over slip transitions.
Incompatible with:
- Gripped Up
- True Grip
- All Vehicles Can Steer
The following mods are not needed as their functionality is already included in GVF:
- Nulled Angle Correction
- Dynamic Downforce
- Dynamic Gravity
- CyberGrip
- Slope Traction
Modded Vehicles:
GVF is not limited to vanilla vehicles; general curveset and handling changes also apply to added or modified cars.
General Vehicles Fixes is an all-in-one vehicle handling overhaul that combines and expands several previous handling tweaks. Its main goal is to reduce the arcade feel of driving while keeping vehicles controllable and enjoyable. Most changes stay close to vanilla values, with adjustments focused on handling, traction, drivetrain behavior, suspension, and various vehicle-specific issues.
The mod is also intended as an ongoing collection of fixes. Additional vehicle handling or configuration problems can be addressed in future updates.
Features
- Includes an updated version of Surface Type Expansion that now works through surface curvesets
- Adds Sport and SuperSport AWD categories
- Caliburn, Semimaru, Outlaw, Hozuki, and Nomad variants now use proper AWD behavior
- Most trucks and Utility vehicles use an AWD curveset (excluding RWD Zeya and Mackinaw and FWD Bus)
- Vehicle curvesets adjusted for smoother and more predictable handling
- Drifting behavior reworked to feel more controlled and natural
- Throttle management and braking have a greater effect while driving
- Engine curves adjusted across the game for improved torque delivery
- Caliburn and Semimaru now use their own ETurbo Sport curvesets
- Sport tires added to Porsche 911 variants, Vindicator Deleon, Hozuki STI, and Quartz GT
- SuperSport tires added to vehicles with wider forged wheels, including V-Tech, Riptide, and Avenger
- Revised maximum steering angles and steering return speed
- Wheel and suspension mass varies depending on the driven wheels
- Burnouts have smoother acceleration and liftoff behavior
- Rear-wheel friction adjusted around the new vehicle curvesets
- Minor timing adjustments to handbrake behavior
- Downforce now works together with the gravity modifier
- Separate downforce categories include Wing, Kit, Active Aero, Buggy, Default, Ducktail, Solarwing, and Bikes
- All cars now have DDF support
- Revised versions of PerfectSteer, Slope Traction, and Limited Slip Differential incorporated
- Inertia scaling adjusted between vehicle classes
- Trucks use a dedicated steering curveset
- Reworked bike tilt behavior, allowing leaning while stationary and smoother transitions based on speed
- AI driving behavior from Driver Combat 2.0 ported and adjusted
- Mechanical parking brakes implemented for most vehicles, while selected Sport1 vehicles retain electronic parking brakes
- Fixed center of mass on Yaiba motorcycles and added the True BMF fix
- Fixed the Caliburn rear windshield and floating foot position on the Arch
- Fixed floating front wheels while leaning on the Kusanagi and Arch
- Restored missing Turbo curveset for the Colby GT and Bandit
- Removed Car Surf knockdown speed and corrected flat-tire links
- Adjusted Caliburn turbo engine flywheel value and Quadra Turbo's final gear RPM
- Fixed the Centurion truck handbrake
Installation Instructions
Requirements:
- TweakXL
Compatibility:
GVF works alongside handling mods such as Cyber Vehicle Overhaul and Authentic Shift. Cyber Drift can be used for additional control over slip transitions.
Incompatible with:
- Gripped Up
- True Grip
- All Vehicles Can Steer
The following mods are not needed as their functionality is already included in GVF:
- Nulled Angle Correction
- Dynamic Downforce
- Dynamic Gravity
- CyberGrip
- Slope Traction
Modded Vehicles:
GVF is not limited to vanilla vehicles; general curveset and handling changes also apply to added or modified cars.
External Download Links:
Direct Download Links
About Mod
| Latest Version | v1.0 |
| Game | Cyberpunk 2077 |
| Category | Vehicles |
| Game Version | 1.11 |
| Downloads | 22 |
| Created | 1 month ago |
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