Santiago de Compostela v8.0
Latest Update
latest
Version
v8.0
· ETS 2
1.51.x
3 weeks ago
Changelog
Many improvements and new content
Many improvements and new content
This is the second version of my city map. Building on past experience, I have added new parts and also rebuilt many areas to make it more detailed and realistic. I have also corrected the bugs of the first version.
No errors in game.log (in one of the models of the companies I use a sound bug has appeared with the new update, but SCS already knows it and it is a matter of time that it solves it)
Works smoothly, even on less powerful computers.
Compatible with any other map mod
Requires Iberia DLC
Adapted for version 1.44 (in this sense, I have incorporated some new specific models of this versión)
Credits:
Edsor
No errors in game.log (in one of the models of the companies I use a sound bug has appeared with the new update, but SCS already knows it and it is a matter of time that it solves it)
Works smoothly, even on less powerful computers.
Compatible with any other map mod
Requires Iberia DLC
Adapted for version 1.44 (in this sense, I have incorporated some new specific models of this versión)
Credits:
Edsor
Download Latest Version Files
Version: v8.0Updated: 3 weeks ago
Total Size: 6.66 MB santiago8.scs external download · 6.66 MB · added 3 weeks ago
"Well optimized. It works smoothly on even the least powerful computers.". Oh god, how can be still people with zero clue about why the performance problems occur???? its not about the power of your computer dude, its about the GAME ENGINE. Even with a 10 years old pc you should have more than enough to run the game smoothly as heaven. When performance problems occur, its because the game engine cant handle it, as simple as that. It creates bottlenecks with the cpu because it can only use one single core. So, a new generation PC will have the same "performance" problems that a 10 years old computer.
Of course there are exceptions. Reasons a map mod could degrade the performance?? bad traffic assignments, missing roads, high resolution textures, too much vegetation (more than the game engine can handle), etc. But again, it wont matter what pc you have, it will be the same for everyone. . .
Why people still dont understand this, escapes me lol.
Some bad map mappers like the guy of roextended dont understand this, and they keep adding high resolution textures, high poly assests and other things. And when performance degrades, his response is "i dont care since i play at 30 fps...".
Too much vegetation also hits the performance badly, some textures too (and map modders keep using them, go figure), bad traffic lanes basically is another big performance cause, and lastly TRAILERS. Spawning trailers all over the place (like the guy of roextended at some spots) basically murders the performance. Trailers in this game are one of the main causes of performance hit.
Anyways, your mod is great, i just wanted to point out that the typical phrase "smoothly on even the least powerful computers" is completely dumb. I mean, unless you are playing with a 2000 pentium II lol, you should have more than enough. Until SCS decides to actually improve the game, and update the game engine, map modders need to keep an eye on all this. This is one of the reasons promods is so good, generally speaking they know how to not oversaturate the game engine.