Santiago de Compostela v15.0
Latest Update
latest
Version
v15.0
· ETS 2
1.59.x
1 month ago
Changelog v15.0
Corrected and adapted for version 1.59
Changelog v14.0
Corrected and adapted for version 1.58. Although it also works with the previous versión.
Changelog v13.0
added new areas. Specifically, have rebuilt the exit from Bertamiráns to the east and I have continued the national road N-550 until reaching the outskirts of the city of Pontevedra, recreating the villages of Iria Flavía, Padrón, Pontecesures and Caldas de Reis and also including Picaraña, Valga and Briallos.
Changelog v12.0
As a new feature I have added two viewpoints, one in Santiago with scenes of the old town and another in Bertamiráns with scenes of the most emblematic areas of the village.
No errors or warnings in the game.log. Totally clean.
Well optimized. It works smoothly on even the least powerful computers.
Corrected and adapted for version 1.56. It should also work with older versions.
Changelog v11.0
In this version I have reconstructed countless places on the map looking for the highest degree of realism. The remodeling affects highways and roads as well as the landscape on both sides of the roads, the city of Santiago especially the oldest production areas and the population centers of O Milladoiro and Bertamiráns. To do this, I have taken advantage of both new models that are more similar to the real ones and knowledge of new techniques. I have also added new specific signs that significantly increase their number. And I've fixed some small bugs that still persisted in the previous version.
Changelog v10.0
- All surrounding areas have been added to the city of Santiago, including Bertamiráns and O Milladoiro;
- The entire map has been reworked. This rework has increased the level of detail and realism, new models and materials have been used, and the layout and types of buildings have been changed;
- The environment and vegetation have been enriched, squares, open parking lots and intersecting streets have been added, as is done in reality;
- The sidewalks and pavement have been changed, and the roundabouts have been rebuilt in an effort to achieve the greatest possible realism;
- Added a photo point in Ponte de Rande near Vigo, the icon is now visible;
- Improved optimization.
Corrected and adapted for version 1.59
Changelog v14.0
Corrected and adapted for version 1.58. Although it also works with the previous versión.
Changelog v13.0
added new areas. Specifically, have rebuilt the exit from Bertamiráns to the east and I have continued the national road N-550 until reaching the outskirts of the city of Pontevedra, recreating the villages of Iria Flavía, Padrón, Pontecesures and Caldas de Reis and also including Picaraña, Valga and Briallos.
Changelog v12.0
As a new feature I have added two viewpoints, one in Santiago with scenes of the old town and another in Bertamiráns with scenes of the most emblematic areas of the village.
No errors or warnings in the game.log. Totally clean.
Well optimized. It works smoothly on even the least powerful computers.
Corrected and adapted for version 1.56. It should also work with older versions.
Changelog v11.0
In this version I have reconstructed countless places on the map looking for the highest degree of realism. The remodeling affects highways and roads as well as the landscape on both sides of the roads, the city of Santiago especially the oldest production areas and the population centers of O Milladoiro and Bertamiráns. To do this, I have taken advantage of both new models that are more similar to the real ones and knowledge of new techniques. I have also added new specific signs that significantly increase their number. And I've fixed some small bugs that still persisted in the previous version.
Changelog v10.0
- All surrounding areas have been added to the city of Santiago, including Bertamiráns and O Milladoiro;
- The entire map has been reworked. This rework has increased the level of detail and realism, new models and materials have been used, and the layout and types of buildings have been changed;
- The environment and vegetation have been enriched, squares, open parking lots and intersecting streets have been added, as is done in reality;
- The sidewalks and pavement have been changed, and the roundabouts have been rebuilt in an effort to achieve the greatest possible realism;
- Added a photo point in Ponte de Rande near Vigo, the icon is now visible;
- Improved optimization.
This is the second version of my city map. Building on past experience, I have added new parts and also rebuilt many areas to make it more detailed and realistic. I have also corrected the bugs of the first version.
No errors in game.log (in one of the models of the companies I use a sound bug has appeared with the new update, but SCS already knows it and it is a matter of time that it solves it)
Works smoothly, even on less powerful computers.
Compatible with any other map mod
Requires Iberia DLC
Adapted for version 1.44 (in this sense, I have incorporated some new specific models of this versión)
Credits:
Edsor
No errors in game.log (in one of the models of the companies I use a sound bug has appeared with the new update, but SCS already knows it and it is a matter of time that it solves it)
Works smoothly, even on less powerful computers.
Compatible with any other map mod
Requires Iberia DLC
Adapted for version 1.44 (in this sense, I have incorporated some new specific models of this versión)
Credits:
Edsor
External Download Links:
- Modsfire.com - santiago15.scs [9.65 MB]
- Sharemods.com - santiago15.scs [9.7 MB]
"Well optimized. It works smoothly on even the least powerful computers.". Oh god, how can be still people with zero clue about why the performance problems occur???? its not about the power of your computer dude, its about the GAME ENGINE. Even with a 10 years old pc you should have more than enough to run the game smoothly as heaven. When performance problems occur, its because the game engine cant handle it, as simple as that. It creates bottlenecks with the cpu because it can only use one single core. So, a new generation PC will have the same "performance" problems that a 10 years old computer.
Of course there are exceptions. Reasons a map mod could degrade the performance?? bad traffic assignments, missing roads, high resolution textures, too much vegetation (more than the game engine can handle), etc. But again, it wont matter what pc you have, it will be the same for everyone. . .
Why people still dont understand this, escapes me lol.
Some bad map mappers like the guy of roextended dont understand this, and they keep adding high resolution textures, high poly assests and other things. And when performance degrades, his response is "i dont care since i play at 30 fps...".
Too much vegetation also hits the performance badly, some textures too (and map modders keep using them, go figure), bad traffic lanes basically is another big performance cause, and lastly TRAILERS. Spawning trailers all over the place (like the guy of roextended at some spots) basically murders the performance. Trailers in this game are one of the main causes of performance hit.
Anyways, your mod is great, i just wanted to point out that the typical phrase "smoothly on even the least powerful computers" is completely dumb. I mean, unless you are playing with a 2000 pentium II lol, you should have more than enough. Until SCS decides to actually improve the game, and update the game engine, map modders need to keep an eye on all this. This is one of the reasons promods is so good, generally speaking they know how to not oversaturate the game engine.