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2238 downloads 929.69 MB 16 comments

Canadian Prairies V1.1

Rating: 4/5, based on 18 votes
uploaded 2017-08-05 20:13:25, by renebqc

Canadian Prairies V1.1

changes: fixed liquid manure and digestate problem, liquid manure storage accept digestate now, fixed all sawmills triggers, put missing trigger markers and product cards to identify them, remouved all birch trees near fields causing problems with harvester, installed liquid fertilizer storage at farm, fixed port too high, included woodchips to grains elevator for sale, fixed weed problem and other things reported.

make a backup of your savegame folder first and copy this map in your mods folder.

thank You.


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uploaded by renebqc
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Comments (16)

2017-08-05 20:50:15 bowl (Guest)
the port is still to high thanks great map
2017-08-06 07:47:07 RA (Guest)
I have tried seasons v1 and v1.1 and it will not let me harvest carrots, lettuce or onions. The crop is ready the first part of winter and will not let you harvest. This happens on prairie v1 and v1.1, potatoes and sugar beets are fine but carrots, onion and lettuce never ripen until into winter.
2017-08-06 09:59:49 USMC2111LSG (Guest)
This is a great map and I like it alot. Here are some things you need to take a look at. Because you are lowering the port, everything you added there is floating. The 1 sawmill closest to the shop has floating bulidings also. And the Power plant doesnt accept woodchips. These are just a few things I have found so far. I hope that you fix these for everyone else as I will be fixing these on my map myself. I hope to have this ready to stream on Monday. Thats how much I like this map. Keep up the hard work. Peace. :-)
2017-08-06 12:39:33 JohnBoa (Guest)
Hello Rene, beautiful map, but how long is still with the eternal mistakes, the sales stations hang in the air, the cotton does not look like cotton from and and and. I have no desire to always download new error maps. Take a look at the DonDiego2017 or the Southhem map, because you can turn something.
2017-08-06 16:51:37 James (Guest)
sorry might be strayed from this mod but did anyone have pallet autoload that compatible with this mod?. i tried few autoload mod to washed product but whenever i try to load odd number of pallet it seems to be one pallet dissapear. but when load even number it doesnt disappear. great map even though still few mistake here and there. we should give lot of feedback to help renebqc perfected this map
2017-08-06 16:59:16 James (Guest)
@renebqc haven't downloaded this map stil play at v1. station toronto cant be entered like something blocking unload point
2017-08-06 18:04:48 renebqc
I started the collison mask today and when that's done I will complete the port and other ares not finish, if you find problems please be precise when explaining the problem. The next version will be the last one for a while so if you find issues you have to say it before I upload the next map on thursday. thank you for making canadian prairies name shine once again in farming simulator 17.
2017-08-06 21:54:28 Karl57 (Guest)
@James this is not a Probleme from this map. I Have this Probleme on all maps and You can find the Pallette on an other place of the Map they fall from the sky. I don`t know what this probleme is.
2017-08-08 04:50:55 SteveON (Guest)
Canadian National V2 is my favorite map so far. Looking forward to trying this map! Great Work!
2017-08-08 14:24:36 nidwid
@renebqc, i cannot unload sunflower at the bakery i have tried different kippers but they dont work. the rest is going well. grz, Nidwid
2017-08-08 19:10:44 rob (Guest)
Can't unload ggrass from train, any one have an ide how i can unload from train????
2017-08-09 18:37:54 willmj3 (Guest)
Main silo wont fill tipper with power food and pig base,pig grain pig protein and pig earth.The beetmaster wont take beets because it says beetpulp instead and it wont release the compost made from it.The compost master wont fill tipper with compost.
2017-08-09 19:34:31 willmj3 (Guest)
When filling water triggers at the gardens and animals the water doesnt stop unloading I have too stop it myself
2017-08-10 11:09:57 machado (Guest)
o mapa ao entrar e ao correr o courseplay bloqueia algum tempo. é algum bug??
2017-08-18 15:36:44 frka85 (Guest)
Nice a lot of indusrty but gold nuget fail...i collect 99 and cant find last one even when i full zoom map dosnt show it bad. If someone know where I can find it tell me please :)
2017-11-14 19:31:22 Edward (Guest)
Carrots & Onions are saying remove tops way before harvesting period using latest Seasons Mod says in the fall not spring which is showing very soon after planting I don't think these fruits matter even though I found the Holmer mod eventually on modhoster which harvests these multi crops, they wont harvest in spring - wrong season period. Ive tried with Holmer mod and 4m carrot/onion head. Im going to use creative tools mod money & time adjustment to check other crops now as some are needed for the production factories like hops... not yet tried if they don't work going to scrap it and find a different map with seasons. I have played FS17 Canadian ultimate 6 and thought it to be very similar and good quality. Its a shame with FS17 Canadian Prairies V2 because authors must put hours into these maps. Might try Canadian Ultimate 10 for FS17 yet.. Ill leave comments here if all other crops do work after testing as I can speed up time and have unlimited money to test addition fruit types or buy equipment with creative tools mod. I'd say keep things more simple and stick with base game crops and production uses keep at GIANTS development speed and keep the quality with the help of their scripts and standard symbols of fruits/products easy to understand for all players. We don't need every crop or production factory just a few extra to farming or associated with farms. There is enough work/entertainment to do now and plenty of placeable production mods working with FS17 base game crops available especial Svapo Agro ones along with other authors. I appreciate map makers & modders adding massive value to my FS17 experience but you don't have to find something different from base game too much, except topography & aesthetics, & modded machines. I think some of you are trying too hard too quickly, Quality over Quantity is best!

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