New Assetto Corsa EVO 0.2 update is out!
Assetto Corsa EVO has received a major update to version 0.2 in Early Access! The update adds a lot of new features and content, as well as bug fixes and bug fixes. These include many improvements to physics and UI, gameplay and graphics.
The artificial intelligence has also received a lot of improvements. In addition, 7 new cars and 2 tracks have been added.
All changes and improvements are described in more detail below.
You can get the update on Steam. Give the fresh version a download and allow the app to update.
Changes in gameplay:
- Added two game modes: Career and Open, between which you can switch at any time.
- It is now possible to remove unnecessary cars from the garage in Open mode.
- Audience density has been updated. It depends on the type of session. Practice, warm-up, qualifying, race.
- Fixed bugs on the Suzuka East track, including incorrect pit-spline and restrictions in the first turn.
- Removed random starting grid generation when loading a session for a more predictable start.
- Improved the coloring of the ideal trajectory. It is now more informative for novice drivers.
- Session end timer now works correctly.
- Corrections have been made to the track limits system, eliminating zigzagging behavior of the AI.
- The pit lane exit splay has been redesigned to merge more smoothly with the race track.
- Speed levels of the automatic wipers have been adjusted. They now respond more accurately to rainfall levels.
- Added a feature to reset the black and orange flag on race restart.
- The color of the hologram above the pit box now shows its status - occupied or free.
- Fixed a bug in the special mode that could cause the start time to shift after being in the menu.
- Introduced the logic of forming a custom starting grid with the division of cars by type: internal combustion engine, hybrids, electric cars and production index (PI).
- Career mode is now fully autonomous and does not depend on the internet connection.
- Improved the system of randomizing the paint coloring of rival cars from OEMs.
- Reworked the finish times on Fuji, Suzuka, BH and MP tracks to match the actual lines.
- Improved speed limiter operation and car behavior during braking/acceleration in pit lane.
Physics:
- Updated the physics of the Camaro ZL1 and ZL1 1LE cars. Suspension and handling settings have been improved.
- Electronic car settings are now correctly transferred to the track at race start.
- Fixed gearshift audio effect for automatic transmission - the sound is now synchronized with the action.
- Adjustments and fine-tuning of physical parameters of Lancia and Lamborghini models.
- Fuel consumption and battery drain mechanics have been returned to the game.
- Gearbox damages are active again. They now affect the behavior of the car when misused.
- Work continues on the integration of track dynamics - the links between surface physics and visual effects have been improved.
Artificial Intelligence updates:
- Fixed a bug that could cause AI cars to teleport into the pitlane at the end of a session.
- Improved AI behavior at the start of the race. Competitors now act more smoothly and predictably.
- Introduced the “Opponents Behavior” system, replacing the outdated aggressiveness sliders. For now, only the basic “safe” profile is available.
- AI-controlled cars now react correctly to standing cars at the start and do not ignore them.
- AI braking processing has been improved. Competitors now calculate distances more accurately and reduce speed in a timely manner.
- Fixed AI behavior at pit stops, where previously they over-accelerated.
- Improved AI awareness of dimensions and obstacles. They now navigate better in narrow pit areas.
- Updated basic parameters of all cars and tracks. Performed fine-tuning to improve the accuracy of AI control.
- Fixed a bug that could cause AI cars to be “dragged” to the pitlane exit area.
- Optimized the entrance and exit to the pitlane. Now splines dynamically join or branch from the ideal trajectory, preventing sharp maneuvers.
- Fixed spline drifting in the pitlane area causing AI drivers to position incorrectly.
- Improved the recovery system for the AI behind the player to improve competitiveness.
- Braking before entering the pitlane is now more timely. AI no longer “misses” a turn.
- The accuracy of maneuvers has been improved. Especially in situations where frequent corner cutting was previously observed.
- Fixed a rare AI hang when restarting a race.
- The Quickrace/Race Weekend interface has received enhanced AI settings, including a skill level slider for more flexible opponent selection.
- Built software configuration into the control page. It allows you to react to actions without necessarily applying settings.
- Fixed a video memory leak caused by the UI engine that was causing performance degradation during gameplay.
- Fixed flickering of vehicles in the radar widget.
- Fixed flaws in the display of Fuji track preview images.
- Added full pit stop timer to the HUD.
- Improved controller navigation in the interface, especially in the menu and showroom.
- Built in duplicate protection when selecting a rim if the current design does not match.
- Load, save and delete vehicle settings function is now available through the UI.
- Video customization tooltips have been augmented for better clarity.
- Fixed a bug that caused invalid laps to show up as best laps in schedules.
- Added an “Cancel” button in the control section and implemented a separate input poll.
- Implemented input filters on vehicle UI pages to activate the desired features on each tab.
- Removed showroom dashboard display crashes when changing parts and rims.
- Updated vehicle thumbnails with new capture scene, shadows and accurate placement.
- Keyboard and controller controls have been implemented for dual sliders in the menu.
- Added a car control widget to the main menu.
- Custom start grid and race weekend setup is now active.
- New weather icons have been integrated into the game interface.
- The replay gallery is now available again.
- Fixed issues with unrecognized input devices and other interaction related bugs.
- Adjusted the height of switches and the display of the start position slider in the mode select menu.
- Confirmation and cancel actions now occur on button release, simplifying the input binding process.
- Implemented black curtain effect when switching between screens.
- Retained track selection when switching between game modes (if applicable).
- Updated paint shop interface - eliminated conflicts when selecting a rim due to a hung client.
- Adjusted visual flicker mechanism when creating thumbnails during car purchase.
- Fixed errors when switching focus of controls in the showroom interface.
Graphics updates
- Readjusted weather effects on all tracks. Reduced fog, improved horizons, made sunrises more expressive.
- Visual updates to Fuji, Suzuka, Brands Hatch and Mt Panorama.
- Improved detail of ground clearance for a number of cars. VW Golf 8 has corrected wheel outlets.
- Improved tree material, added dirt effect on car bodies, improved Filmic AA parameters. The image became clearer when displaying objects against the sky.
- Mirror display now includes shadows of rivals. Also removed perfect race track from mirror rendering.
- The tire bend visual effect has been redesigned. Sun shading and volumetric fog effects have been made more realistic.
- The dashboard display of Ferrari 296 GTB and Audi RS 3 has been updated. Also added auto-adjustment of brightness taking into account cloudiness.
- The light scene now autonomously includes pop-up headlights. Optimized display of shadows at sunset and sunrise.
- Sub steering paddles now hide with the steering wheel if it is hidden.
- Vsync is no longer dependent on game framerate.
- Fixed image shake when using Filmic without MSAA.
- Optimized VRAM loading and prioritized texture streaming (for example, Mount Fuji is now loaded first).
- The algorithm of mirror deactivation has been updated. Now the driver's positioning side is taken into account - the mirror remains active when the driver is centered.
- The logic of shadow displaying has been improved and the area of car mirrors capture has been finalized.
- Visual effects of wipers now depend on rain intensity and appear gradually.
- Improvements for VR (virtual reality)
- Disabled the splash screen animation in VR mode.
- Added a new type of grass surface, relevant for all tracks in VR.
- Introduced DLSS support in virtual reality mode to improve performance.
- Mirrors now work in dynamic mode by default.
- Fixed black horizon bug in VR.
- New VR TV cameras provide improved broadcasting and angles.
- In VR mode, you can now change video settings without restarting.
- Reflections have been improved and visual artifacts have been eliminated.
Graphics: Triple rendering
- Fixed a black horizon bug occurring during triple rendering.
- Fixed failures in the appearance of shadows.
- Optimized volumetric transition from daylight to night lighting.
- Implemented DLSS support to improve performance.
- Fixed errors in marshal animation.
- Reworked world matrix calculation algorithms.
- Fixed clustering artifacts caused by enabling the “mono-view on triple screen” function.
Graphics: Performance Optimization
- Accelerated loading and reduced VRAM consumption after loading.
- Optimized pre Z-pass, improved performance on weak systems.
- Rendering of mirrors and cube maps became more efficient.
- Mosaic chunking became faster due to new platform optimization.
- Global illumination memory consumption has been reduced.
- Main menu interface now uses compressed textures. Their size has been reduced by up to 10 times!
- Dashboard textures are now also compressed by 50%.
Graphics: Bug fixes
- Fixed rim and disk shaking when DLSS is activated.
- Fixed visual anomaly with “dancing” clouds.
- Fixed the problem of fake shadows disappearing under the car with a large number of opponents.
- Fixed display of reflections in turned off mirrors.
- Fixed the problem of mismatched thumbnails depending on the sky view in the showroom.
- Improved shadow visualization from internal cameras while driving.
- Fixed diagonal line showing up in the interface when using VR or triple rendering.
- Fixed blurry shader elements (rims, tires, rims) appearing when reverse sequencing.
- Fixed gameplay freezes and lags.
- Camera behavior is now correctly paused when playback or game play is paused.
- Fixed crashes that occurred on AMD graphics cards.
- Fixed a bug with marshals sometimes freezing.
- When returning to a pit stop, dirt and damage to the car is now correctly reset.
- Dirt on the bodywork is only cleared when restarting a session, not every pit stop.
- Interior raindrops no longer “crawl” over to the rear side windows.
- Fixed noise when removing shadows via SSS filtering.
- Fixed resolution of main character shadows with experimental settings.
- Improved shadow rendering on replay for selected car.
General:
Two new racing locations, Donington Park Circuit and Circuit Of The Americas, have been added to the game, including both GP layouts and national circuit variants.
The update brings seven new cars to the fleet:
- Porsche 911 Turbo 3.6 (964)
- Mazda Miata (MX-5) NA
- Honda NSX-R (92R)
- Maserati GT2
- Lotus Exige V6 Cup
- Alfa Romeo Giulia Sprint GTA
- Alfa Romeo 75 Turbo Evoluzione
Game Modes:
- You can now choose between two game modes: the classic career mode and the new open mode.
- Career mode retains the classic progression independent of other game changes.
- Open mode gives full access to the dealership. You can freely add any cars to the local garage, customize them and save individual variants.
Additional features:
When you first enter the game, you can create a profile and select your preferred mode. You can switch between them at any time.
Internet connection is only required for special events, all main modes work offline.